CS-Coursework/public/pages/test/index.js

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/**
* @file This file is the root of the website.
* @author Arlo Filley
*/
/**
* Loads any assets before the setup function.
* This allows p5.js to access these assets including: sprites,
* fonts, etc.
* @returns {void}
*/
function preload() {
roboto = loadFont('./assets/fonts/RobotoMono-Medium.ttf');
}
/**
* Defines variables and sets up the p5.js canvas
* ready to be drawn with using the draw() function.
* @returns {void}
*/
async function setup() {
canvas = new Canvas();
canvas.resize();
canvas.center();
frameRate(60);
api = new API();
screenManager = new ScreenManager();
/**
* @type {User}
*/
user = new User();
await api.getTest();
console.log(user.nextTest);
screenManager.setScreen(new TestScreen());
api.login(null, null, true);
textFont(roboto);
}
/**
* Called once per frame. Draws all other elements onto the canvas.
* Mostly will just call the screenManager.draw() method to make
* sure that the correct screen is being drawn.
* @returns {void}
*/
function draw() {
background(user.colorScheme.background);
screenManager.draw();
}
/**
* Called whenever a key is pressed. The variable key contains the
* key that the user last pressed.
* @returns {void}
*/
function keyPressed() {
screenManager.letterTyped(key);
}
/**
* Called whenever the user resizes the window. Uses methods from the canvas wrapper class
* to resize and center the canvas such that it displays correctly.
* @returns {void}
*/
function windowResized() {
canvas.resize();
canvas.center();
}