CS-Coursework/website/ui_elements/timemenu.js

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/**
* @file This file provides a time menu class for editing the length of a test
* @author Arlo Filley
*
* TODO:
* - implement visual changes (borders, etc)
* - replace with methods with getters and setters
* - highlight which option the user has chosen in some way
*/
/**
* this class displays a dropdown menu for the user where
* they can edit the duration of a test
*/
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class TimeMenu {
constructor() {
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this.buttons = [
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new Button(100, 230, 100, 30, 0, true, "#fff", false, "#000", "#000", "15s"),
new Button(100, 260, 100, 30, 0, true, "#fff", false, "#000", "#000", "30s"),
new Button(100, 290, 100, 30, 0, true, "#fff", false, "#000", "#000", "45s"),
new Button(100, 320, 100, 30, 0, true, "#fff", false, "#000", "#000", "60s"),
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];
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this.topButton = this.buttons[0];
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this.dropdown = false;
}
draw() {
if (this.dropdown) {
for (let i = 0; i < this.buttons.length; i++) {
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this.buttons[i].draw()
}
if (this.buttons[0].isPressed() && user.time != 15) {
user.time = 15;
this.topButton = new Button(100, 230, 100, 30, 0, true, "#fff", false, "#000", "#000", "15s");
this.dropdown = false;
} else if (this.buttons[1].isPressed()) {
user.time = 30;
this.topButton = new Button(100, 230, 100, 30, 0, true, "#fff", false, "#000", "#000", "30s");
this.dropdown = false;
} else if (this.buttons[2].isPressed()) {
user.time = 45;
this.topButton = new Button(100, 230, 100, 30, 0, true, "#fff", false, "#000", "#000", "45s");
this.dropdown = false;
} else if (this.buttons[3].isPressed()) {
user.time = 60;
this.topButton = new Button(100, 230, 100, 30, 0, true, "#fff", false, "#000", "#000", "60s");
this.dropdown = false;
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}
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} else {
this.topButton.draw();
}
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if (this.topButton.isPressed()) {
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this.dropdown = true;
} else if (mouseIsPressed) {
this.dropdown = false;
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}
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}
}