CS-Coursework/website/ui_elements/timer.js

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JavaScript
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2022-09-29 19:40:57 +01:00
class Timer {
constructor(pX, pY, pWidth, pHeight, pLayer, pVisible, pTextColor, pBorder, pBorderColor, pBackgroundColor, pTime, pBar) {
this.x = pX;
this.y = pY;
this.width = pWidth;
this.height = pHeight;
this.layer = pLayer;
this.visible = pVisible;
this.textColor = pTextColor;
this.border = pBorder;
this.borderColor = pBorderColor;
this.backgroundColor = pBackgroundColor;
this.bar = pBar;
this.startTime;
this.time = pTime;
this.timeElapsed;
}
getX() {
return this.x;
}
setX(pX) {
this.x = pX;
}
getY() {
return this.y;
}
setY(pY) {
this.y = pY;
}
getWidth() {
return this.width;
}
setWidth(pWidth) {
this.width = pWidth;
}
getHeight() {
return this.height;
}
setHeight(pHeight) {
this.height = pHeight;
}
getLayer() {
return this.layer;
}
setLayer(pLayer) {
this.layer = pLayer;
}
getVisible() {
return this.visible;
}
setVisible(pVisible) {
this.visible = pVisible;
}
getTextColor() {
return this.textColor;
}
setTextColor(pTextColor) {
this.textColor = pTextColor;
}
getBorder() {
return this.border;
}
setBorder(pBorder) {
this.border = pBorder;
}
getBorderColor() {
return this.borderColor;
}
setBorderColor(pBorderColor) {
this.borderColor = pBorderColor;
}
getBackgroundColor() {
return this.backgroundColor;
}
setBackgroundColor(pBackgroundColor) {
this.backgroundColor = pBackgroundColor;
}
// time is the amount of seconds that the test should take
getTime() {
return this.time;
}
setTime(pTime) {
this.time = pTime;
}
// when the timer needs to be started this method is called
start() {
this.startTime = frameCount;
// framecount is a special p5 value that counts the number of frames that have passed
// I am using the amount of frames passed to calculate the time, assuming that the website is running at 240 frames
// per second
this.timeElapsed = 0;
}
// this function should be called once per frame
tick() {
this.timeElapsed = frameCount - this.startTime;
}
// currently just displays the amount of time left in seconds
draw() {
text((this.time * 60 - this.timeElapsed) / 60, this.x, this.y)
}
}