added some basic screen functionality

This commit is contained in:
Arlo Filley 2022-10-11 09:45:40 +01:00
parent bc25578c01
commit c2cd889fdd
8 changed files with 60 additions and 11 deletions

View File

@ -12,12 +12,16 @@
<!-- Element Script Files -->
<script src="./ui_elements/canvas.js"></script>
<script src="./screens/screenmanager.js"></script>
<script src="./ui_elements/textbox.js"></script>
<script src="./ui_elements/timer.js"></script>
<script src="./ui_elements/button.js"></script>
<!-- Screen Files-->
<script src="./screens/screenmanager.js"></script>
<script src="./screens/startscreen.js"></script>
<script src="./screens/testscreen.js"></script>
<script src="./screens/endscreen.js"></script>
<!-- API Script Files -->
<script src="./api/api.js"></script>
</head>

View File

@ -10,11 +10,11 @@ function setup() {
api = new API();
screenManager = new ScreenManager();
screenManager.setScreen(new StartScreen());
}
// this function is called once per frame and draws all other elements
function draw() {
background(200);
screenManager.draw();
}

View File

View File

@ -1,13 +1,19 @@
class ScreenManager {
constructor() {
this.textbox = new Textbox(400, 200, 700);
this.timer = new Timer(0, 0, 100, 100, 0, true, '#000', true, '#000','#F3C969', 10, true);
this.button = new Button(300, 300, 100, 50, 0, true, '#fff', false, '#000', '#666', 'button');
this.textbox;
this.timer;
this.screen;
}
draw() {
this.textbox.draw();
this.timer.draw();
this.button.draw();
this.screen.draw();
}
setScreen(pScreen) {
this.screen = pScreen;
}
getScreen() {
return this.screen;
}
}

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@ -0,0 +1,12 @@
class StartScreen {
constructor() {
screenManager.textbox = new Textbox(0,0,0,0,0,false,"#000", false, "#000", "#000");
}
draw() {
background("#eeeee4");
textSize(100);
textAlign(CENTER, CENTER);
text("Press enter to start test", 0, 0, windowWidth - 100, windowHeight - 100);
}
}

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@ -0,0 +1,14 @@
class TestScreen {
constructor() {
screenManager.textbox = new Textbox(100,100,windowWidth - 100,windowHeight,0,true,"#000", false, "#000", "#000");
screenManager.timer = new Timer(0,0,windowWidth,50,0,true,"#fff", true, "#000", "#666", 15, true);
screenManager.timer.start();
}
draw() {
background("#eeeee4");
screenManager.textbox.draw();
screenManager.timer.draw();
screenManager.timer.tick();
}
}

View File

@ -110,6 +110,11 @@ class Textbox {
letterTyped(pKey) {
console.log(pKey);
if (pKey === "Enter" && screenManager.screen.constructor.name === "StartScreen") {
screenManager.setScreen(new TestScreen());
return;
}
if (pKey === "Backspace" && this.letters.length > 1) {
this.letters.pop();
return;
@ -140,9 +145,16 @@ class Textbox {
}
draw() {
// sets the default characteristics these should be replaced with attributes
color(0);
// doesn't render the textbox if it should not be visible to the user.
if (this.visible === false) {
return;
}
// sets the parameters of what the text should look like;
color(this.textColor);
textSize(23);
textAlign(LEFT);
// font needs to be monospaced for outputting text to the screen like I do
textFont('monospace');
// these variables allow me to use the values of x and y while updating them

View File

@ -166,6 +166,7 @@ class Timer {
draw() {
// if the time shouldn't be rendered it quickly exits out of this method
if (!this.visible) return;
textAlign(LEFT);
// adds a border for the bar if one is needed
if (this.border && this.bar) {