added usability changes
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//! src/main.rs
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//! This file launches the web server which hosts the fileserver and the api
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//!
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pub mod sql;
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pub mod sql;
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// relevant macros and imports for rocket.rs
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// relevant macros and imports for rocket.rs
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25
website/index.css
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25
website/index.css
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/*
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Index.css
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Description: This file is the stylesheet for the html that the
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user will see if they do not have javascript enabled.
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Author: Arlo Filley
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*/
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:root {
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--background-color: #dde83d;
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--text-color: #000000;
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--font: Verdana, Geneva, Tahoma, sans-serif;
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}
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body {
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background-color: var(--background-color);
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}
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noscript {
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display: block;
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text-align: center;
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font-family: var(--font);
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color: var(--text-color);
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font-size: large;
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}
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@ -6,6 +6,9 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>TypeFast</title>
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<title>TypeFast</title>
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<!-- Css Files -->
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<link rel="stylesheet" href="index.css">
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<!-- Favicon Files -->
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<!-- Favicon Files -->
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<link rel="apple-touch-icon" sizes="180x180" href="./assets/favicon/apple-touch-icon.png">
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<link rel="apple-touch-icon" sizes="180x180" href="./assets/favicon/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="./assets/favicon/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="32x32" href="./assets/favicon/favicon-32x32.png">
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<link rel="manifest" href="./assets/favicon/site.webmanifest">
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<link rel="manifest" href="./assets/favicon/site.webmanifest">
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<!-- Main Script Files -->
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<!-- Main Script Files -->
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<!-- <script src="./lib/p5.js"></script> -->
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<script src="https://cdn.jsdelivr.net/npm/p5@1.5.0/lib/p5.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/p5@1.5.0/lib/p5.js"></script>
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<script src="./index.js" type="text/javascript"></script>
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<script src="./index.js" type="text/javascript"></script>
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@ -40,6 +42,6 @@
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<script src="./api/user.js"></script>
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<script src="./api/user.js"></script>
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</head>
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</head>
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<body>
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<body>
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<noscript>Please Enable Javascript</noscript>
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</body>
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</body>
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</html>
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</html>
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@ -1,11 +1,24 @@
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/**
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* @file This files is the root of the website.
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* @author Arlo Filley
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*/
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let canvas, api, screenManager, user;
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let canvas, api, screenManager, user;
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/**
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* loads the any assets before the setup function
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* this allows p5.js to acess these assets including: sprites,
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* fonts, etc
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*/
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function preload() {
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function preload() {
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roboto = loadFont('./assets/fonts/RobotoMono-Medium.ttf');
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roboto = loadFont('./assets/fonts/RobotoMono-Medium.ttf');
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}
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}
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/**
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* defines variables and sets up the p5.js canvas
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* ready to be drawn with using the draw() function
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*/
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function setup() {
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function setup() {
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// Creating the canvas
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canvas = new Canvas();
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canvas = new Canvas();
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canvas.resize();
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canvas.resize();
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canvas.center();
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canvas.center();
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screenManager.setScreen(new StartScreen());
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screenManager.setScreen(new StartScreen());
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user = new User();
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user = new User();
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// will log the user in if there details are in local storage
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api.login();
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api.login();
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api.getTest();
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api.getTest();
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textFont(roboto);
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textFont(roboto);
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}
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}
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// this function is called once per frame and draws all other elements
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/**
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* called once per frame. draws all other elements onto the canvas
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* mostly will just call the screenManager.draw() method to make
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* sure that the correct screen is being drawn
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*/
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function draw() {
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function draw() {
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screenManager.draw();
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screenManager.draw();
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}
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}
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/**
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// whenever a key is pressed this function is called
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* called whenever a key is pressed, the variable key contains the
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* key that the user last pressed
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*/
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function keyPressed() {
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function keyPressed() {
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screenManager.letterTyped(key);
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screenManager.letterTyped(key);
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}
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}
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// This ensures that the canvas is always the correct size and at the center
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// of the screen, p5 calls windowResized whenever the browser size is changed.
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/**
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* called whenever the user resizes the window. Uses methods from the canvas wrapper class
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* to resize and center the canvas such that it displays correctly
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*/
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function windowResized() {
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function windowResized() {
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canvas.resize();
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canvas.resize();
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canvas.center();
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canvas.center();
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