/** * @file This file provides a time menu class for editing the length of a test * @author Arlo Filley * * TODO: * - implement visual changes (borders, etc) * - replace with methods with getters and setters * - highlight which option the user has chosen in some way */ /** * this class displays a dropdown menu for the user where * they can edit the duration of a test */ class TimeMenu { constructor() { this.buttons = [ new Button(100, 230, 100, 30, "15s"), new Button(100, 260, 100, 30, "30s"), new Button(100, 290, 100, 30, "45s"), new Button(100, 320, 100, 30, "60s"), ]; this.topButton = this.buttons[0]; this.dropdown = false; } draw() { if (this.dropdown) { for (let i = 0; i < this.buttons.length; i++) { this.buttons[i].draw() } if (this.buttons[0].isPressed() && user.time != 15) { user.time = 15; this.topButton = new Button(100, 230, 100, 30, "15s"); this.dropdown = false; } else if (this.buttons[1].isPressed()) { user.time = 30; this.topButton = new Button(100, 230, 100, 30, "30s"); this.dropdown = false; } else if (this.buttons[2].isPressed()) { user.time = 45; this.topButton = new Button(100, 230, 100, 30, "45s"); this.dropdown = false; } else if (this.buttons[3].isPressed()) { user.time = 60; this.topButton = new Button(100, 230, 100, 30, "60s"); this.dropdown = false; } } else { this.topButton.draw(); } if (this.topButton.isPressed()) { this.dropdown = true; } else if (mouseIsPressed) { this.dropdown = false; } } }