CS-Coursework/website/ui_elements/textbox.js

306 lines
7.8 KiB
JavaScript

/**
* @file This file provides the textbox class for taking user input
* @author Arlo Filley
*
* TODO:
* - add all characters a user could press
* - refactor the code displaying the characters. It can become slow after lots of typing
* - password mode, where the charcters are hidden from the user
* - getters and setters
*/
/**
* This class takes input from the user and displays it some form
* it handles the test input from the user, and the login and sign
* up pages.
*/
class Textbox {
/**
* Creates a new instance of the Textbox class
* @param {int} pX
* @param {int} pY
* @param {int} pWidth
* @param {int} pHeight
* @param {int} pLayer
* @param {bool} pVisible
* @param {hexcode} pTextColor
* @param {bool} pBorder
* @param {hexcode} pBorderColor
* @param {hexcode} pBackgroundColor
*/
constructor(
pX, pY,
pWidth, pHeight,
pLayer, pVisible,
pTextColor,
pBorder, pBorderColor,
pBackgroundColor,
pLine, pIsTest
) {
this.x = pX;
this.y = pY;
this.width = pWidth;
this.height = pHeight;
this.layer = pLayer;
this.visible = pVisible;
this.textColor = pTextColor;
this.border = pBorder;
this.borderColor = pBorderColor;
this.backgroundColor = pBackgroundColor;
this.letters = [];
this.allowedLetters = [
'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k',
'l', 'm','n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
'x', 'y', 'z', '\'', '"', ',', '.', ' '
]
this.line = pLine;
this.isTest = pIsTest;
if (this.isTest) {
this.testContent = user.nextTest;
this.currentLine = 0;
this.words = [""];
} else {
this.words = "";
}
}
getX() {
return this.x;
}
setX(pX) {
this.x = pX;
}
getY() {
return this.y;
}
setY(pY) {
this.y = pY;
}
getWidth() {
return this.width;
}
setWidth(pWidth) {
this.width = pWidth;
}
getHeight() {
return this.height;
}
setHeight(pHeight) {
this.height = pHeight;
}
getLayer() {
return this.layer;
}
setLayer(pLayer) {
this.layer = pLayer;
}
getVisible() {
return this.visible;
}
setVisible(pVisible) {
this.visible = pVisible;
}
getTextColor() {
return this.textColor;
}
setTextColor(pTextColor) {
this.textColor = pTextColor;
}
getBorder() {
return this.border;
}
setBorder(pBorder) {
this.border = pBorder;
}
getBorderColor() {
return this.borderColor;
}
setBorderColor(pBorderColor) {
this.borderColor = pBorderColor;
}
getBackgroundColor() {
return this.backgroundColor;
}
setBackgroundColor(pBackgroundColor) {
this.backgroundColor = pBackgroundColor;
}
getLetters() {
return this.letters;
}
setLetters(pLetters) {
this.letters = pLetters;
}
/**
* takes a key and handles it in the textbox
* @param {String} pKey
* @returns
*/
letterTyped(pKey) {
if (pKey === "Backspace" && this.letters.length > 0) {
this.letters.pop();
if (this.isTest) {
this.words[this.currentLine] = this.words[this.currentLine].substring(0, this.words[this.currentLine].length-1);
} else {
this.words = this.words.substring(0, this.words.length-1)
}
return;
}
for (let i = 0; i < this.allowedLetters.length; i++) {
if (pKey.toLowerCase() === this.allowedLetters[i]) {
this.letters.push(pKey);
if (this.isTest) {
this.words[this.currentLine] += pKey;
} else {
this.words += pKey;
}
return;
}
}
}
getWords() {
return this.words;
}
setWords(pWords) {
this.words = pWords;
}
getAllowedLetters() {
return this.allowedLetters;
}
setAllowedLetters(pAllowedLetters) {
this.allowedLetters = pAllowedLetters;
}
/**
* draws a Textbox
* @returns
*/
draw() {
// doesn't render the textbox if it should not be visible to the user.
if (!this.visible) {
return;
}
noStroke();
// sets a border if there should be one
if (this.border) {
stroke(this.borderColor);
strokeWeight(1);
}
// sets the parameters of what the text should look like;
fill(this.textColor);
textSize(23);
textAlign(LEFT);
if (this.words.length === 0 && this.line) {
fill("#000")
rect(this.x, this.y-15, 1, 30)
}
// these variables allow me to use the values of x and y while updating them
let i = this.x;
let j = this.y;
if (this.isTest) {
let i = this.x;
let j = this.y;
if (this.words[this.currentLine].length > this.testContent[this.currentLine].length) {
this.currentLine++;
this.words.push("");
}
if (this.currentLine > 0) {
for (let x = 0; x < this.testContent[this.currentLine-1].length; x++) {
if (x < this.words[this.currentLine-1].length) {
if (this.words[this.currentLine-1][x] === this.testContent[this.currentLine-1][x]) {
fill("#00AA0044");
} else {
fill("#AA000044");
}
} else {
fill("#00044");
}
text(this.testContent[this.currentLine-1][x], i, j);
i += 13;
}
j+= 30;
}
i = this.x;
for (let x = 0; x < this.testContent[this.currentLine].length; x++) {
if (x < this.words[this.currentLine].length) {
if (this.words[this.currentLine][x] === this.testContent[this.currentLine][x]) {
fill("#00AA00");
} else {
fill("#AA0000");
}
} else {
fill("#000");
}
text(this.testContent[this.currentLine][x], i, j);
i += 13;
}
i = this.x;
j+=30;
fill("#000");
for (let x = this.currentLine + 1; x < this.testContent.length; x++) {
text(this.testContent[x], i, j);
j += 30;
}
} else {
// these variables allow me to use the values of x and y while updating them
let i = this.x;
let j = this.y;
// currently this loop just prints out every letter in the array, including any enter characters
for (let x = 0; x < this.letters.length; x++) {
if (i > this.x + this.width) i = this.x, j += 30;
if (this.letters[x] === "Enter") {
i = this.x, j+= 30;
} else {
text(this.letters[x], i, j);
i += 13
}
if (this.letters.length > 0 && x == this.letters.length-1 && this.line) {
fill("black")
rect(i, j-15, 1, 30)
}
}
}
}
}