CS-Coursework/website/ui_elements/button.js

149 lines
3.1 KiB
JavaScript

class Button {
// this is the doc comment for the Timer class
/**
* @param {int} pX
* @param {int} pY
* @param {int} pWidth
* @param {int} pHeight
* @param {int} pLayer
* @param {bool} pVisible
* @param {hexcode} pTextColor
* @param {bool} pBorder
* @param {hexcode} pBorderColor
* @param {hexcode} pBackgroundColor
* @param {int} pTime
* @param {bool} pBar
* @param {string} Label
*/
constructor(pX, pY, pWidth, pHeight, pLayer, pVisible, pTextColor, pBorder, pBorderColor, pBackgroundColor, pLabel) {
this.x = pX;
this.y = pY;
this.width = pWidth;
this.height = pHeight;
this.layer = pLayer;
this.visible = pVisible;
this.textColor = pTextColor;
this.border = pBorder;
this.borderColor = pBorderColor;
this.backgroundColor = pBackgroundColor;
this.label = pLabel;
}
getX() {
return this.x;
}
setX(pX) {
this.x = pX;
}
getY() {
return this.y;
}
setY(pY) {
this.y = pY;
}
getWidth() {
return this.width;
}
setWidth(pWidth) {
this.width = pWidth;
}
getHeight() {
return this.height;
}
setHeight(pHeight) {
this.height = pHeight;
}
getLayer() {
return this.layer;
}
setLayer(pLayer) {
this.layer = pLayer;
}
getVisible() {
return this.visible;
}
setVisible(pVisible) {
this.visible = pVisible;
}
getTextColor() {
return this.textColor;
}
setTextColor(pTextColor) {
this.textColor = pTextColor;
}
getBorder() {
return this.border;
}
setBorder(pBorder) {
this.border = pBorder;
}
getBorderColor() {
return this.borderColor;
}
setBorderColor(pBorderColor) {
this.borderColor = pBorderColor;
}
getBackgroundColor() {
return this.backgroundColor;
}
setBackgroundColor(pBackgroundColor) {
this.backgroundColor = pBackgroundColor;
}
getLabel() {
return this.label;
}
setLabel(pLabel) {
this.label = pLabel;
}
/**
* This functions returns more
* @returns
*/
isPressed() {
if (!mouseIsPressed) {
// a unique p5.js value that checks if the mouse is clicked
return false;
}
// if the mouse is within the bounds of the return that the button has been pressed
if (mouseX > this.x && mouseX < this.x + this.width && mouseY > this.y && mouseY < this.y + this.height) {
return true;
}
return false;
}
/**
* This function draws the button with the label
*/
draw() {
textSize(20);
fill(this.backgroundColor);
rect(this.x, this.y, this.width, this.height);
fill(this.textColor);
text(this.label, this.x, this.y, this.width, this.height);
// passing 4 arguments to this function means the text will wrap within this box
}
}