212 lines
5.1 KiB
JavaScript
212 lines
5.1 KiB
JavaScript
/**
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* @file This file provides a time menu class for editing the length of a test
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* @author Arlo Filley
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*
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* TODO:
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* - implement visual changes (borders, etc)
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* - fix the timer number becoming invisible after a
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* it drops below a certain amount of time
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* - use getters and setters
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* - use the millis() p5.js function for if the framerate becomes
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* slowed down by the amount being drawn to the screen
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*/
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/**
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* This class provides the timer, which handles when a test starts and ends as well
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* as providing a visual element for the user to see
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*/
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class Timer {
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/**
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* @param {int} pX
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* @param {int} pY
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* @param {int} pWidth
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* @param {int} pHeight
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* @param {int} pLayer
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* @param {bool} pVisible
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* @param {hexcode} pTextColor
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* @param {bool} pBorder
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* @param {hexcode} pBorderColor
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* @param {hexcode} pBackgroundColor
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* @param {int} pTime
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* @param {bool} pBar
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*/
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constructor(pX, pY, pWidth, pHeight, pLayer, pVisible, pTextColor, pBorder, pBorderColor, pBackgroundColor, pTime, pBar) {
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this.x = pX;
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this.y = pY;
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this.width = pWidth;
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this.height = pHeight;
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this.layer = pLayer;
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this.visible = pVisible;
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this.textColor = pTextColor;
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this.border = pBorder;
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this.borderColor = pBorderColor;
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this.backgroundColor = pBackgroundColor;
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this.bar = pBar;
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this.startTime;
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this.time = pTime;
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this.timeElapsed;
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this.ended;
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}
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getX() {
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return this.x;
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}
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setX(pX) {
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this.x = pX;
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}
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getY() {
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return this.y;
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}
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setY(pY) {
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this.y = pY;
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}
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getWidth() {
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return this.width;
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}
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setWidth(pWidth) {
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this.width = pWidth;
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}
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getHeight() {
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return this.height;
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}
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setHeight(pHeight) {
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this.height = pHeight;
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}
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getLayer() {
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return this.layer;
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}
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setLayer(pLayer) {
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this.layer = pLayer;
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}
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getVisible() {
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return this.visible;
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}
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setVisible(pVisible) {
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this.visible = pVisible;
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}
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getTextColor() {
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return this.textColor;
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}
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setTextColor(pTextColor) {
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this.textColor = pTextColor;
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}
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getBorder() {
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return this.border;
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}
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setBorder(pBorder) {
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this.border = pBorder;
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}
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getBorderColor() {
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return this.borderColor;
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}
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setBorderColor(pBorderColor) {
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this.borderColor = pBorderColor;
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}
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getBackgroundColor() {
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return this.backgroundColor;
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}
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setBackgroundColor(pBackgroundColor) {
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this.backgroundColor = pBackgroundColor;
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}
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/**
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* gets the amount of time the timer will run for
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*/
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getTime() {
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return this.time;
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}
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/**
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* sets the amount of time the timer will run for
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* @param {int} pTime
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*/
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setTime(pTime) {
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this.time = pTime;
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}
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/**
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* This method is called to start the timer
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*/
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start() {
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this.startTime = millis();
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// framecount is a special p5 value that counts the number of frames that have passed
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// I am using the amount of frames passed to calculate the time, assuming that the website is running at 60q frames
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// per second
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this.timeElapsed = 0;
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}
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/**
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* This method should be called once per frame
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* it keeps track of the amount of time passed
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*/
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tick() {
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this.timeElapsed = (millis() - this.startTime) / 1000;
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if (this.timeElapsed >= this.time) {
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this.end();
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};
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}
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/**
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* this function is called at the end of the timer
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*/
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end() {
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this.visible = false;
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api.validateTest();
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this.timeElapsed = 0;
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this.time = 0;
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api.getTest();
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// Then this function will call all other functions necessary to complete the test
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// this will likely including changing the screen and interacting with the api
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screenManager.setScreen(new EndScreen());
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}
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/**
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* Draws the timer, uses the attributes of the class as options
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*/
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draw() {
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// if the time shouldn't be rendered it quickly exits out of this method
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if (!this.visible) return;
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textAlign(LEFT);
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// adds a border for the bar if one is needed
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if (this.border && this.bar) {
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strokeWeight(1);
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stroke(this.borderColor);
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// this doesn't use the fill function like other drawings
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// but this adds the necessary color to the border
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} else {
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noStroke();
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}
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// draws a bar that move across the screen to show the time left
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if (this.bar) {
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fill(user.colorScheme.timerBar);
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rect(this.y, this.x, windowWidth - windowWidth * (this.timeElapsed / this.time), this.height);
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}
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// draws the text in the corner of the screen
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noStroke();
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fill(user.colorScheme.timerText);
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text(Math.ceil(this.time - this.timeElapsed), this.x + this.width / 6, this.y + this.height / 2)
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}
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} |