Mini-Games-Game/Assets/Scripts/CameraController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
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public Transform cam; // Reference to the camera's Transform
public Transform player; // Reference to the player's Transform
public float height = 5f; // Height offset of the camera above the player
// Update is called once per frame
void Update()
{
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// Update the camera position to follow the player while maintaining the height
Vector3 newCameraPosition = new Vector3(player.position.x, player.position.y + height, player.position.z);
cam.position = newCameraPosition;
}
}