2024-11-24 01:34:56 +00:00
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using UnityEngine;
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using System.Collections;
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public class EnemySpawner : MonoBehaviour
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{
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public GameObject enemyPrefab; // Reference to the enemy prefab
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public float spawnInterval = 3f; // Time between each spawn (in seconds)
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public float enemyLifetime = 5f; // Time before the enemy is destroyed (in seconds)
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2024-11-24 17:46:56 +00:00
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public Vector3 spawnPosition = new Vector3(50f, 0.6f, 50f); // Position to spawn enemies
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2024-11-24 01:34:56 +00:00
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void Start()
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{
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// Start the coroutine to spawn enemies at intervals
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StartCoroutine(SpawnEnemies());
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}
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IEnumerator SpawnEnemies()
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{
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// Infinite loop to keep spawning enemies at intervals
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while (true)
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{
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SpawnEnemy(); // Call method to spawn an enemy
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yield return new WaitForSeconds(spawnInterval); // Wait for the spawn interval before spawning the next enemy
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}
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}
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void SpawnEnemy()
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{
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// Instantiate the enemy at the spawn position
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GameObject newEnemy = Instantiate(enemyPrefab, spawnPosition, Quaternion.identity);
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// Start a coroutine to destroy the enemy after a set time
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StartCoroutine(DestroyEnemyAfterTime(newEnemy, enemyLifetime));
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}
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IEnumerator DestroyEnemyAfterTime(GameObject enemy, float time)
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{
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// Wait for the specified time
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yield return new WaitForSeconds(time);
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// Destroy the enemy after the time has passed
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Destroy(enemy);
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}
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}
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