Mini-Games-Game/Documentation/Mini-Game-Concepts/Parkour.md

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# Parkour
## Summary
The parkour mini-game will consist of a platforming game over a hazard of some kind, such as a pit of lava. The player will have to reach the end of the level before they hazard catches them. If they are not able to reach the finishing platform before the hazard reaches them they will lose.
>[!NOTE] Parkour Mockup
>![](Parkour-Mockup-1.png)
There will be a select set of courses that the player could have for the parkour mini-game. Each of these will be distinguishable from each other by the hazard used in the level. Some possible hazards could be rising lava or acid, a large tsunami wave chasing the player. The hazard will always be chasing the player in some way. It could even be an enemy that is trying to shoot the player if they stand still for too long while they platform their way to the end.
Another way the parkour mini-game could work is with a timer. This would put more emphasis on the player to be fast rather than surviving a hazard of some sort. In both ways this mini-game would take no longer than 1:30 minutes to complete. To make the mini-game more difficult the amount of time the player has could be easily adjusted.
The biggest challenge of this game will be to keep the game scope small. There is a lot of room to add more mechanics, whether they be for movement, in the form of levels, enemies or so on. When developing the game it will be aimed to be kept simple. Simple mechanics, sprint, walk, jump, double-jump, etc.