Mini-Games-Game/Documentation/Game-Design-Document.md

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# Game Design Document
By Arlo Filley and Santiago Balbuena Goni
# Table of Contents
1. [Introduction](#introduction)
- 1.1 [Game Summary](#game-summary)
- 1.2 [Inspiration / Research](#inspiration--research)
- 1.2.1 [Similar Games](#similar-games)
- 1.3 [Player Experience](#player-experience)
- 1.4 [Genre](#genre)
- 1.5 [Target Audience](#target-audience)
- 1.6 [Requirements](#requirements)
- 1.6.1 [Requirements Research](#requirements-research)
2. [Concept](#concept)
- 2.1 [Mini-Game Concepts](#mini-game-concepts)
- 2.1.1 [Gameplay Overview](#gameplay-overview)
- 2.1.2 [Mini-Game Types](#mini-game-types)
3. [Art](#art)
- 3.1 [Design](#design)
4. [Audio](#audio)
5. [Game Experience](#game-experience)
- 5.1 [Controls](#controls)
6. [Timeline](#timeline)
# Introduction
## Game Summary
A collection of mini-game levels which the user progresses through until the finish
## Inspiration / Research
### Wii Play
Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single player or in versus mode with two players going head to head.
In the Tanks! minigame the player pilots a tank from top-down. In the single player mode the player has a total of 100 levels to be played with increasing difficulties of enemies.
<!-- Music (Just Some Inspiration) -->
[The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy](https://www.youtube.com/watch?v=NkBXgcN3fXo)
### Similar Games
<!-- Games we want to (steal) magpie from -->
- WarioWare
- Wii Play
- Wii Party
- Wii Party - Solo Mode
- Dumb Ways To Die
- Mario Party
- Unity Tanks Game
- Undertale (Fights/Dodging)
- 60 Seconds
## Player Experience
<!-- What the player will experience when they go through the game -->
## Genre
- Puzzle
- Action (Possibly)
- Rhythm
- Pshycological Horror (Maybe)
- Platformer
## Target audience
Casual Audience
Younger Audience ~10y
## Requirements
<!-- What we need to be able to develop the game -->
- A strong will to live
- Unity
- Visual Studio Code
- Git
- Blender
### Requirements Research
- FMod (Unity Asset)
# Concept
A selection of randomly selected minigames the user has to get through to reach an end
## Mini-Game Concepts
- Memory Games
- Reaction Games
- Puzzle Games
- Rhythm
- Dodging (Undertale style?)
# Art
## Design
The game will be 3D
- Low Poly
- Minimalistic Textures
- stylised/cartoony
![Wii Play Tanks Minigame](Wii-Play-Tanks-Minigame.jpg)
# Audio
# Game Experience
## Controls
- Keyboard & Mouse
# Timeline
<!-- Statuses: Not Started, In Progress, Finished -->
<!-- Types: Art, Audio, Coding, Design, Planning, Other -->
<!-- Finish by dates in DD/MM/YYYY format -->
| Assignment | Type | Status | Finish By | Notes |
| -------------------- | -------- | ----------- | ---------- | ----- |
| Game Design Document | Planning | In Progress | 01/05/2024 | |