Created Scripts Folder
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@ -11,6 +11,7 @@ public class PickUpObject : MonoBehaviour
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public bool carrying = false;
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public bool carrying = false;
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public GameObject carriableObject;
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public GameObject carriableObject;
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public float throwForce;
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public float throwForce;
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public KeyCode interactKey = KeyCode.F;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -20,12 +21,12 @@ public class PickUpObject : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if(insideTrigger && Input.GetKeyDown(KeyCode.F) && !carrying)
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if(insideTrigger && Input.GetKeyDown(interactKey) && !carrying)
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{
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{
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carrying = true;
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carrying = true;
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carriableObject.GetComponent<Rigidbody>().isKinematic = true;
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carriableObject.GetComponent<Rigidbody>().isKinematic = true;
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}
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}
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else if(carrying && Input.GetKeyDown(KeyCode.F))
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else if(carrying && Input.GetKeyDown(interactKey))
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{
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{
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carrying = false;
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carrying = false;
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carriableObject.GetComponent<Rigidbody>().isKinematic = false;
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carriableObject.GetComponent<Rigidbody>().isKinematic = false;
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