WackAMole: Moles only give one point per, a timer has been added, comments
Timer: Created a universal timer Colours: Improved Comments, cubes now randomly appear on start. When a cube is in a container it gets randomly teleported back
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19
Assets/Scripts/BoxSpawns.cs
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Assets/Scripts/BoxSpawns.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BoxSpawns : MonoBehaviour
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{
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//*Start is called before the first frame update
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void Start()
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{
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//*Randomly spawn boxes when the game starts
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gameObject.transform.position = new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10));
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}
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//*Update is called once per frame
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void Update()
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{
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}
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}
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Assets/Scripts/BoxSpawns.cs.meta
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using Unity.VisualScripting;
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using UnityEngine;
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//* Cubes need to randomly fall from the sky within the play area at the start of the game,
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//TODO when the player drops it in the right container teleport cube into random location in the air.
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//TODO Containers need to be randomly allocated a colour at the start of the game
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//TODO As the timer goes down, the containers have a chance to switch renders/colours
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//! When cube is dropped into the wrong container, the cube is teleported several times - Needs fix
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public class Colours : MonoBehaviour
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{
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public bool done = false;
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// Start is called before the first frame update
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public GameObject[] boxes;
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public int waitTime = 3;
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private bool tp = false;
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//*Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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//*Update is called once per frame
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void Update()
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{
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@ -20,10 +29,27 @@ public class Colours : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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//*If the box is the same colour as the container, set done to true
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if(other.gameObject.GetComponent<Renderer>().material.name == gameObject.GetComponentInParent<Renderer>().material.name && !done)
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{
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Debug.Log("YUM! Red is my favourite colour!");
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done = true;
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}
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else
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{
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//*If the box is not the same colour as the container, teleport the box
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if(!tp)
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{
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tp = true;
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StartCoroutine(BoxSpawn(other));
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}
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}
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}
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//*Teleport the box to a random location in the air
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IEnumerator BoxSpawn(Collider other)
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{
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yield return new WaitForSeconds(waitTime);
|
||||
other.transform.position = new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10));
|
||||
}
|
||||
}
|
||||
|
@ -12,18 +12,19 @@ public class Hamor : MonoBehaviour
|
||||
public bool particles = false;
|
||||
public TextMeshProUGUI scoreText;
|
||||
public int score = 0;
|
||||
// Start is called before the first frame update
|
||||
public Moles_IsHit moles;
|
||||
//*Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
//*Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetMouseButtonDown(0))
|
||||
{
|
||||
hamorAnimator.SetTrigger("Bonk");
|
||||
hamorAnimator.SetTrigger("Bonk"); //*Play the bonk animation
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,8 +39,9 @@ public class Hamor : MonoBehaviour
|
||||
{
|
||||
if(other.tag != "Player")
|
||||
{
|
||||
var bitch = Instantiate(bonkParticles, contact.transform.position, Quaternion.identity);
|
||||
Destroy(bitch, 1);
|
||||
//*Play the bonk particles
|
||||
var parLocation = Instantiate(bonkParticles, contact.transform.position, Quaternion.identity);
|
||||
Destroy(parLocation, 1);
|
||||
particles = true;
|
||||
StartCoroutine(BonkTimer());
|
||||
}
|
||||
@ -47,8 +49,16 @@ public class Hamor : MonoBehaviour
|
||||
|
||||
if(other.gameObject.tag == "Mole")
|
||||
{
|
||||
score += 1;
|
||||
scoreText.text = "Score: " + score.ToString();
|
||||
//*Get the Moles_IsHit script from the mole
|
||||
moles = other.gameObject.GetComponent<Moles_IsHit>();
|
||||
|
||||
//*If the mole has not been hit, increase the score and change bool
|
||||
if(moles.IsHit == false)
|
||||
{
|
||||
score += 1;
|
||||
scoreText.text = "Score: " + score.ToString();
|
||||
moles.IsHit = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,17 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
//! Moles need to only let player hit them once and get only 1 point
|
||||
//! Moles need to change textures when hit to show they have been hit - need textures for this
|
||||
//TODO Moles need to change textures when hit to show they have been hit - need textures for this
|
||||
//* As the time goes on, moles appear and disappear faster
|
||||
|
||||
public class Moles : MonoBehaviour
|
||||
{
|
||||
public GameObject hole1, hole2, hole3, hole4, hole5, hole6, hole7, hole8, hole9;
|
||||
public GameObject mole;
|
||||
private float defaultSpeed = 10f;
|
||||
public float lifeTime = 7.5f;
|
||||
public float lifeTime = 5f;
|
||||
public bool moleCanAppear = false;
|
||||
public int randomHole, randomHole2, randomHole3;
|
||||
// Start is called before the first frame update
|
||||
@ -50,40 +51,41 @@ public class Moles : MonoBehaviour
|
||||
switch (randomHole)
|
||||
{
|
||||
case 1:
|
||||
var bitch = Instantiate(mole, hole1.transform.position, Quaternion.identity);
|
||||
Destroy(bitch, lifeTime);
|
||||
var boxLocation = Instantiate(mole, hole1.transform.position, Quaternion.identity);
|
||||
|
||||
Destroy(boxLocation, lifeTime);
|
||||
break;
|
||||
case 2:
|
||||
var bitch2 = Instantiate(mole, hole2.transform.position, Quaternion.identity);
|
||||
Destroy(bitch2, lifeTime);
|
||||
var boxLocation2 = Instantiate(mole, hole2.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation2, lifeTime);
|
||||
break;
|
||||
case 3:
|
||||
var bitch3 = Instantiate(mole, hole3.transform.position, Quaternion.identity);
|
||||
Destroy(bitch3, lifeTime);
|
||||
var boxLocation3 = Instantiate(mole, hole3.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation3, lifeTime);
|
||||
break;
|
||||
case 4:
|
||||
var bitch4 = Instantiate(mole, hole4.transform.position, Quaternion.identity);
|
||||
Destroy(bitch4, lifeTime);
|
||||
var boxLocation4 = Instantiate(mole, hole4.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation4, lifeTime);
|
||||
break;
|
||||
case 5:
|
||||
var bitch5 = Instantiate(mole, hole5.transform.position, Quaternion.identity);
|
||||
Destroy(bitch5, lifeTime);
|
||||
var boxLocation5 = Instantiate(mole, hole5.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation5, lifeTime);
|
||||
break;
|
||||
case 6:
|
||||
var bitch6 = Instantiate(mole, hole6.transform.position, Quaternion.identity);
|
||||
Destroy(bitch6, lifeTime);
|
||||
var boxLocation6 = Instantiate(mole, hole6.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation6, lifeTime);
|
||||
break;;
|
||||
case 7:
|
||||
var bitch7 = Instantiate(mole, hole7.transform.position, Quaternion.identity);
|
||||
Destroy(bitch7, lifeTime);
|
||||
var boxLocation7 = Instantiate(mole, hole7.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation7, lifeTime);
|
||||
break;
|
||||
case 8:
|
||||
var bitch8 = Instantiate(mole, hole8.transform.position, Quaternion.identity);
|
||||
Destroy(bitch8, lifeTime);
|
||||
var boxLocation8 = Instantiate(mole, hole8.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation8, lifeTime);
|
||||
break;
|
||||
case 9:
|
||||
var bitch9 = Instantiate(mole, hole9.transform.position, Quaternion.identity);
|
||||
Destroy(bitch9, lifeTime);
|
||||
var boxLocation9 = Instantiate(mole, hole9.transform.position, Quaternion.identity);
|
||||
Destroy(boxLocation9, lifeTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
19
Assets/Scripts/Moles_IsHit.cs
Normal file
19
Assets/Scripts/Moles_IsHit.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Moles_IsHit : MonoBehaviour
|
||||
{
|
||||
public bool IsHit;
|
||||
//*Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
IsHit = false; //*Mole starts as not being hit
|
||||
}
|
||||
|
||||
//*Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Moles_IsHit.cs.meta
Normal file
11
Assets/Scripts/Moles_IsHit.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd50fe78e80ef7046a1452af2b97de93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -37,7 +37,7 @@ public class Movement : MonoBehaviour
|
||||
if (controller.isGrounded)
|
||||
{
|
||||
moveDirection = new Vector3(right - left, 0, forwards - backwards);
|
||||
// Change the direction the player is facing based on the direction they are moving
|
||||
//* Change the direction the player is facing based on the direction they are moving
|
||||
if (right - left != 0 || forwards - backwards != 0)
|
||||
{
|
||||
Quaternion ToRotation = Quaternion.LookRotation(moveDirection);
|
||||
@ -49,20 +49,8 @@ public class Movement : MonoBehaviour
|
||||
throwForce.throwForce = 4.0f;
|
||||
}
|
||||
|
||||
if (Input.GetKey(sprintKey))
|
||||
{
|
||||
moveDirection *= sprintSpeed;
|
||||
jumpForce = 4.0f;
|
||||
if(right - left != 0 || forwards - backwards != 0)
|
||||
{
|
||||
throwForce.throwForce = 20.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDirection *= speed;
|
||||
jumpForce = 2.5f;
|
||||
}
|
||||
moveDirection *= speed;
|
||||
jumpForce = 2.5f;
|
||||
|
||||
if (Input.GetKeyDown(jumpKey))
|
||||
{
|
||||
|
20
Assets/Scripts/Timer.cs
Normal file
20
Assets/Scripts/Timer.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class Timer : MonoBehaviour
|
||||
{
|
||||
public float timeRemaining;
|
||||
public TextMeshProUGUI timeText;
|
||||
|
||||
//* Universal code for timers
|
||||
void Update()
|
||||
{
|
||||
if (timeRemaining > 0)
|
||||
{
|
||||
timeRemaining -= Time.deltaTime;
|
||||
timeText.text = timeRemaining.ToString("F0");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Timer.cs.meta
Normal file
11
Assets/Scripts/Timer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74dc49a8baecbbb48949a88ac16ad421
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user