Documentation: Added Types and Games section in Concepts
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@ -3,6 +3,9 @@ using System.Collections.Generic;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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//! Moles need to only let player hit them once and get only 1 point
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//! Moles need to change textures when hit to show they have been hit - need textures for this
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public class Moles : MonoBehaviour
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public class Moles : MonoBehaviour
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{
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{
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public GameObject hole1, hole2, hole3, hole4, hole5, hole6, hole7, hole8, hole9;
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public GameObject hole1, hole2, hole3, hole4, hole5, hole6, hole7, hole8, hole9;
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@ -21,6 +21,8 @@ By Arlo Filley, Santiago Balbuena Goni, and Michael Morbin
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- [Requirements Research](#requirements-research)
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- [Requirements Research](#requirements-research)
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- [Concept](#concept)
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- [Concept](#concept)
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- [Mini-Game Concepts](#mini-game-concepts)
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- [Mini-Game Concepts](#mini-game-concepts)
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- [Types](#types)
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- [Mini-Games](#mini-games)
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- [Art \& Audio](#art--audio)
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- [Art \& Audio](#art--audio)
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- [By Mikael Morbid](#by-mikael-morbid)
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- [By Mikael Morbid](#by-mikael-morbid)
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- [Design](#design)
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- [Design](#design)
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@ -161,10 +163,14 @@ Minigames will range in type and genre giving the player a diverse playing exper
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## Mini-Game Concepts
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## Mini-Game Concepts
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### Types
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- Memory Games
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- Memory Games
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- Reaction Games
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- Reaction Games
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- Puzzle Games
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- Puzzle Games
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- Rhythm
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- Rhythm
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### Mini-Games
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- Dodging (Undertale style?)
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- Dodging (Undertale style?)
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- Whackamole
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- Whackamole
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- Catch
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- Catch
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