Unity: Character Movement For Bean

This commit is contained in:
Santi 2024-04-28 14:13:37 +01:00
parent 1baa1e54cb
commit 6fd8abfc77
10 changed files with 295 additions and 224 deletions

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46
Assets/Movement.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
public float speed = 5.0f;
public float sprintSpeed = 10.0f;
public float jumpForce = 5.0f;
public float gravity = 9.8f;
private CharacterController controller;
private Vector3 moveDirection = Vector3.zero;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
if (controller.isGrounded)
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
if (Input.GetKey(KeyCode.LeftShift))
{
moveDirection *= sprintSpeed;
}
else
{
moveDirection *= speed;
}
if (Input.GetButton("Jump"))
{
moveDirection.y = jumpForce;
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}

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lodBias: 0.7 lodBias: 0.7
maximumLODLevel: 0 maximumLODLevel: 0
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@ -110,6 +115,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
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@ -123,7 +129,7 @@ QualitySettings:
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blendWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 0 antiAliasing: 0
@ -132,6 +138,7 @@ QualitySettings:
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billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 50
lodBias: 1 lodBias: 1
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0 streamingMipmapsActive: 0
@ -145,6 +152,7 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 2 - serializedVersion: 2
name: Very High name: Very High
@ -158,7 +166,7 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 4 skinWeights: 4
textureQuality: 0 textureQuality: 0
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antiAliasing: 2 antiAliasing: 2
@ -167,6 +175,7 @@ QualitySettings:
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billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 50
lodBias: 1.5 lodBias: 1.5
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0 streamingMipmapsActive: 0
@ -180,6 +189,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
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@ -193,7 +203,7 @@ QualitySettings:
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textureQuality: 0 textureQuality: 0
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antiAliasing: 2 antiAliasing: 2
@ -202,6 +212,7 @@ QualitySettings:
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lodBias: 2 lodBias: 2
maximumLODLevel: 0 maximumLODLevel: 0
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@ -215,16 +226,18 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
Android: 2 Android: 2
Lumin: 5
GameCoreScarlett: 5 GameCoreScarlett: 5
GameCoreXboxOne: 5 GameCoreXboxOne: 5
Lumin: 5
Nintendo 3DS: 5 Nintendo 3DS: 5
Nintendo Switch: 5 Nintendo Switch: 5
PS4: 5 PS4: 5
PS5: 5 PS5: 5
Server: 0
Stadia: 5 Stadia: 5
Standalone: 5 Standalone: 5
WebGL: 3 WebGL: 3

View File

@ -3,7 +3,8 @@
--- !u!78 &1 --- !u!78 &1
TagManager: TagManager:
serializedVersion: 2 serializedVersion: 2
tags: [] tags:
- Floor
layers: layers:
- Default - Default
- TransparentFX - TransparentFX