Unity: Throwable Objects
Changed throw button from D to F
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@ -27,9 +27,13 @@ public class Movement : MonoBehaviour
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if (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
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{
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Quaternion ToRotation = Quaternion.LookRotation(new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")));
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throwForce.throwForce = 7.5f;
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throwForce.throwForce = 8.5f;
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transform.rotation = Quaternion.RotateTowards(transform.rotation, ToRotation, turnSpeed * Time.deltaTime);
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}
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else
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{
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throwForce.throwForce = 4.0f;
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}
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moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
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@ -41,10 +45,6 @@ public class Movement : MonoBehaviour
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{
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throwForce.throwForce = 20.0f;
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}
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else
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{
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throwForce.throwForce = 5.0f;
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}
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}
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else
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{
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@ -20,12 +20,12 @@ public class PickUpObject : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if(insideTrigger && Input.GetKeyDown(KeyCode.D) && !carrying)
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if(insideTrigger && Input.GetKeyDown(KeyCode.F) && !carrying)
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{
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carrying = true;
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carriableObject.GetComponent<Rigidbody>().isKinematic = true;
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}
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else if(carrying && Input.GetKeyDown(KeyCode.D))
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else if(carrying && Input.GetKeyDown(KeyCode.F))
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{
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carrying = false;
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carriableObject.GetComponent<Rigidbody>().isKinematic = false;
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