Actually pushing the changed comment lmao
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@ -579,6 +579,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6ccdb916f3e54634b9b549113921c189, type: 3}
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m_Script: {fileID: 11500000, guid: 6ccdb916f3e54634b9b549113921c189, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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gravity: 1.75
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--- !u!1 &1665837791
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--- !u!1 &1665837791
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1410,6 +1411,7 @@ GameObject:
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- component: {fileID: 2755054658858915506}
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- component: {fileID: 2755054658858915506}
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- component: {fileID: 6436778896014370081}
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- component: {fileID: 6436778896014370081}
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- component: {fileID: 6436778896014370082}
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- component: {fileID: 6436778896014370082}
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- component: {fileID: 6436778896014370083}
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m_Layer: 0
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m_Layer: 0
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m_Name: Bomb
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m_Name: Bomb
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m_TagString: Bomb
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m_TagString: Bomb
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@ -1461,3 +1463,16 @@ SphereCollider:
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serializedVersion: 2
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serializedVersion: 2
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m_Radius: 0.013918
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m_Radius: 0.013918
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m_Center: {x: -0.0000000040034016, y: 0.000000004003401, z: 0.00059917907}
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m_Center: {x: -0.0000000040034016, y: 0.000000004003401, z: 0.00059917907}
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--- !u!114 &6436778896014370083
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5032800252235277840}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6ccdb916f3e54634b9b549113921c189, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gravity: 1.33
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@ -10,6 +10,7 @@ using UnityEngine;
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//* Increase the gravity of the object attached to this script
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//* Increase the gravity of the object attached to this script
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public class CubeGravity : MonoBehaviour
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public class CubeGravity : MonoBehaviour
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{
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{
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public float gravity = 1.75f;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -19,6 +20,6 @@ public class CubeGravity : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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GetComponent<Rigidbody>().AddForce(Physics.gravity *1.75f, ForceMode.Acceleration);
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GetComponent<Rigidbody>().AddForce(Physics.gravity *gravity, ForceMode.Acceleration);
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}
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}
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}
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}
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