Documentation: Added updated documentation

This commit is contained in:
Santi 2024-05-01 20:21:23 +01:00
parent bfee0439de
commit acad19b494
6 changed files with 167 additions and 56 deletions

Binary file not shown.

View File

@ -1,34 +1,44 @@
# Game Design Document # Game Design Document
By Arlo Filley and Santiago Balbuena Goni By Arlo Filley, Santiago Balbuena Goni, and Michael Morbin
# Table of Contents # Table of Contents
1. [Introduction](#introduction) - [Game Design Document](#game-design-document)
- 1.1 [Game Summary](#game-summary) - [Table of Contents](#table-of-contents)
- 1.2 [Inspiration / Research](#inspiration--research) - [Introduction](#introduction)
- 1.2.1 [Similar Games](#similar-games) - [Game Summary](#game-summary)
- 1.3 [Player Experience](#player-experience) - [Inspiration / Research](#inspiration--research)
- 1.4 [Genre](#genre) - [Similar Games](#similar-games)
- 1.5 [Target Audience](#target-audience) - [Wii Play](#wii-play)
- 1.6 [Requirements](#requirements) - [WarioWare](#warioware)
- 1.6.1 [Requirements Research](#requirements-research) - [Undertale](#undertale)
2. [Concept](#concept) - [Player Experience](#player-experience)
- 2.1 [Mini-Game Concepts](#mini-game-concepts) - [Genre](#genre)
- 2.1.1 [Gameplay Overview](#gameplay-overview) - [Target audience](#target-audience)
- 2.1.2 [Mini-Game Types](#mini-game-types) - [Requirements](#requirements)
3. [Art](#art) - [Requirements Research](#requirements-research)
- 3.1 [Design](#design) - [Concept](#concept)
4. [Audio](#audio) - [Mini-Game Concepts](#mini-game-concepts)
5. [Game Experience](#game-experience) - [Art](#art)
- 5.1 [Controls](#controls) - [Design](#design)
6. [Timeline](#timeline) - [Audio](#audio)
- [Game Experience](#game-experience)
- [Controls](#controls)
- [Timeline](#timeline)
- [Glossary](#glossary)
- [References](#references)
- [Websites](#websites)
- [Software](#software)
- [Games](#games)
# Introduction # Introduction
## Game Summary ## Game Summary
A collection of mini-game levels which the user progresses through until the finish A collection of mini-game levels which the user progresses through until the finish.
Minigames can be a race against time or NPCs
## Inspiration / Research ## Inspiration / Research
@ -36,70 +46,132 @@ A collection of mini-game levels which the user progresses through until the fin
<!-- Games we want to (steal) magpie from --> <!-- Games we want to (steal) magpie from -->
* WarioWare - Wii Party
* Wii Play - Wii Party - Solo Mode
* Wii Party - Dumb Ways To Die
* Wii Party - Solo Mode - Undertale (Fights/Dodging)
* Dumb Ways To Die - 60 Seconds
* Mario Party
* Unity Tanks Game ### Wii Play
* Undertale (Fights/Dodging)
* 60 Seconds Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single-player or in versus mode with two players going head to head.
In the Tanks! minigame the player pilots a tank from a top-down perspective. In the single-player mode, the player has a total of 100 levels to be played with increasing difficulties of enemies.
<!-- Music (Just Some Inspiration)
I will likely expand on this later.
This is a markdown callout! See the link below for more information
https://github.com/orgs/community/discussions/16925
-->
>[!NOTE] Wii Play Tanks! Music
>[The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy](https://www.youtube.com/watch?v=NkBXgcN3fXo)
Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air.
Find Mii was a minigame in which players had to find certain Mii out of a crowd based on some sort of characteristic. Such as finding the two matching Mii, locating the fastest-moving character, etc. Choosing the incorrect Mii would reduce the time left on the timer
>[!NOTE] Links
>[Wikipedia - Wii Play](https://en.wikipedia.org/wiki/Wii_Play)
### WarioWare
WarioWare is a game which is a collection of **microgames**. Each of these microgames consists of a simple one or two-word instruction such as **dodge**, **collect**, **spar**, **grab**. These instructions give an idea about how the user should play the game without being a tutorial or giving away a solution.
>[!NOTE] Example Microgame
>![WarioWare Microgame Example](WarioWare.png)
WarioWare includes 9 stages with 210 total microgames. Stages are unlocked by beating previous stages boss levels. The boss levels are a microgame unique to each level that is more complex than the others.
>[!NOTE] Links
>1. [Wikipedia - WarioWare Inc](https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!)
>2. [List of Microgames](https://www.mariowiki.com/List_of_WarioWare,_Inc.:_Mega_Microgame$!_microgames)
>3. [GameFAQs Guide/Walkthrough](https://gamefaqs.gamespot.com/gba/589714-WarioWare-inc-mega-microgame/faqs/24737)
>4. [Example Microgame](https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!#/media/File:WarioWare_Inc_screenshot_Wario_Whirled.png)
### Wii Party
Wii Party is a solo and local muptiplayer multiplayer where the player chooses Party Games, Pair Games, House Party and Minigame Modes. Party Games are games of up to 4 people, where advancing is done through playing and beating other players/AI in minigames. Pair Games are minigames of pairs, working with against against the other player. Houser Party is minigames that are played in real life, sometimes with actions from the TV. Minigame Modes is a collection of side modes including all minigames and solo modes.
>![Wii Party](WiiParty.png)
### Undertale
Undertale is a role-playing game developed by Toby Fox. Of interest here is Undertales unique fighting system. These fights are turn-based, with the player making some action and then having to dodge enemy attacks in a bullet hell mini-game.
>[!NOTE] An example dodging mini-game
>![An Example Dodging mini-game](Undertale.png)
The size, speed, difficulty, and other variations depend on the enemy type the player is currently fighting.
## Player Experience ## Player Experience
<!-- What the player will experience when they go through the game --> <!-- What the player will experience when they go through the game -->
The player will be met with a map in which to advance they will have to complete a series of minigames. The player will have a multitude of hearts which will allow them to atttemmpt a minigame several times before failing and losing the overall game. Sometimes the player will be able to choose which path to take which will lead to different minigames.
Some minigames will be solo and time based while other minigames will be against AIs. It's possible in the future for this to become multiplayer but not in the scope right now.
## Genre ## Genre
* Puzzle - Puzzle
* Action (Possibly) - Action (Possibly)
* Rhythm - Rhythm
* Pshycological Horror (Maybe) - [Psychological Horror (On a bad day)](https://ddlc.moe/)
* Platformer - Platformer
## Target audience ## Target audience
Casual Audience A Younger, casual audience. Roughly 10 years old.
Younger Audience ~10y
## Requirements ## Requirements
<!-- What we need to be able to develop the game --> <!-- What we need to be able to develop the game -->
- A strong will to live
- Unity - Unity
- Visual Studio Code - Visual Studio Code
- Git - Git
- Blender - Blender
- A ***STRONG*** will to live!
- Music/SoundFX software
- Gimp/Krita
### Requirements Research ### Requirements Research
- FMod (Unity Asset) - [FMod (Unity Asset)](https://assetstore.unity.com/publishers/46440)
- Some kind of music software
- [Pirate Software Recommended Programs](https://develop.games/#nav-tools-audio)
- [FamiStudio](https://famistudio.org/)
- [Anvil Studio](https://www.anvilstudio.com/)
<!--
FL Studio looks like it is paid but seems to have an unlimited free trial
-->
- [FL Studio](https://www.image-line.com/fl-studio)
# Concept # Concept
A selection of randomly selected minigames the user has to get through to reach an end
Minigames will range in type and genre giving the player a diverse playing experience
## Mini-Game Concepts ## Mini-Game Concepts
### Gameplay Overview - Memory Games
- Reaction Games
- Puzzle Games
- Rhythm
- Dodging (Undertale style?)
- Whackamole
A selection of randomly selected minigames the user has to get through to reach an end # Art & Audio
### By Mikael Morbid
### Mini-Game Types
* Memory Games
* Reaction Games
* Puzzle Games
# Art
## Design ## Design
The game will be 3D - The game will be 3D
- Low Poly - Low Poly
- Minimalistic Textures - Minimalistic Textures
- stylised/cartoony
![Wii Play Tanks Minigame](Style.jpg) >[!NOTE] Wii Play Tanks! Minigame
![Wii Play Tanks Minigame](Wii-Play-Tanks-Minigame.jpg)
# Audio # Audio
@ -113,8 +185,47 @@ The game will be 3D
<!-- Statuses: Not Started, In Progress, Finished --> <!-- Statuses: Not Started, In Progress, Finished -->
<!-- Types: Art, Audio, Coding, Design, Planning, Other --> <!-- Types: Art, Audio, Coding, Design, Planning, Other -->
<!-- Finish by dates in dd/MM/YYYY format --> <!-- Finish by dates in DD/MM/YYYY format -->
| Assignment | Type | Status | Finish By | Notes | | Assignment | Type | Status | Finish By | Notes |
| -------------------- | -------- | ----------- | ---------- | ----- | | ---------------------- | -------- | ----------- | ---------- | ----- |
| Game Design Document | Planning | In Progress | 01/05/2024 | | | Game Design Document | Planning | In Progress | 01/05/2024 | |
| Main Menu Theme | Audio | Not Started | 05/05/2024 | |
| Main Menu + Settings | Coding | Not Started | 05/05/2024 | |
| Mini-Game Concepts (10) | Design | In Progress | 08/05/2024 | |
| Mini-Games Playable | Coding | Not Started | 18/05/2024 | |
| Mini-Game Map | Coding | Not Started | 22/05/2024 | |
| Mini-Game Select | Coding | Not Started | 22/05/2024 | |
| Mini-Game Concepts (10) | Design | In Progress | 29/05/2024 | |
| Mini-Games Playable | Coding | Not Started | 08/06/2024 | |
| Polish | Other | Not Started | 15/06/2024 | |
# Glossary
>**Mini-Game**
>A small game within a larger game, often featuring its own set of rules and objectives.
>**Microgame**
>A very short and simple game, often lasting only a few seconds or requiring a single action.
>**Retro-inspired**
>Designs or elements in a game that evoke nostalgia for older video games, often featuring pixel art, chiptune music, or gameplay mechanics reminiscent of classic titles.
# References
## Websites
1. **Wikipedia - Wii Play**. (n.d.). In _Wikipedia_. Retrieved from [https://en.wikipedia.org/wiki/Wii\_Play](https://en.wikipedia.org/wiki/Wii_Play)
2. **List of Microgames**. (n.d.). In _Super Mario Wiki_. Retrieved from [https://www.mariowiki.com/List\_of\_WarioWare,\_Inc.:\_Mega\_Microgame\$!\_microgames](https://www.mariowiki.com/List_of_WarioWare,_Inc.:_Mega_Microgame$!_microgames)
3. **GameFAQs Guide/Walkthrough**. (n.d.). In _GameFAQs_. Retrieved from [https://gamefaqs.gamespot.com/gba/589714-WarioWare-inc-mega-microgame/faqs/24737](https://gamefaqs.gamespot.com/gba/589714-WarioWare-inc-mega-microgame/faqs/24737)
## Software
1. **FMod (Unity Asset)**. (n.d.). In _Unity Asset Store_. Retrieved from [https://assetstore.unity.com/publishers/46440](https://assetstore.unity.com/publishers/46440)
2. **FamiStudio**. (n.d.). Retrieved from [https://famistudio.org/](https://famistudio.org/)
3. **Anvil Studio**. (n.d.). Retrieved from [https://www.anvilstudio.com/](https://www.anvilstudio.com/)
4. **FL Studio**. (n.d.). Retrieved from [https://www.image-line.com/fl-studio](https://www.image-line.com/fl-studio)
## Games
1. **Wii Play**. (2006). \[Nintendo Wii\]. Developed and published by Nintendo.
2. **WarioWare, Inc.: Mega Microgame$!**. (2003). \[Game Boy Advance\]. Developed by Nintendo R&D1. Published by Nintendo.
3. **Undertale**. (2015). \[Multiple Platforms\]. Developed and published by Toby Fox.

BIN
Documentation/Undertale.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 57 KiB

BIN
Documentation/WarioWare.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 108 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 592 KiB

BIN
Documentation/WiiParty.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB