Documentation: Added Whack-A-Mole PDF
Unity: Created Whak-A-Mole Prototype Scene, Script and Added Score Functinality
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56
Assets/Scripts/Hamor.cs
Normal file
56
Assets/Scripts/Hamor.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Dynamic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Hamor : MonoBehaviour
|
||||
{
|
||||
public Animator hamorAnimator;
|
||||
public GameObject bonkParticles;
|
||||
public GameObject contact;
|
||||
public bool particles = false;
|
||||
public TextMeshProUGUI scoreText;
|
||||
public int score = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetMouseButtonDown(0))
|
||||
{
|
||||
hamorAnimator.SetTrigger("Bonk");
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator BonkTimer()
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
particles = false;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other) {
|
||||
if(particles == false)
|
||||
{
|
||||
if(other.tag != "Player")
|
||||
{
|
||||
var bitch = Instantiate(bonkParticles, contact.transform.position, Quaternion.identity);
|
||||
Destroy(bitch, 1);
|
||||
particles = true;
|
||||
StartCoroutine(BonkTimer());
|
||||
}
|
||||
}
|
||||
|
||||
if(other.gameObject.tag == "Mole")
|
||||
{
|
||||
score += 1;
|
||||
scoreText.text = "Score: " + score.ToString();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
11
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Normal file
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Normal file
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25
Assets/Scripts/MeshCombiner.cs
Normal file
25
Assets/Scripts/MeshCombiner.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MeshCombiner : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<MeshFilter> sourceMeshFilters;
|
||||
[SerializeField] private MeshFilter targetMeshFilter;
|
||||
|
||||
[ContextMenu("Combine Meshes")]
|
||||
private void CombineMeshes()
|
||||
{
|
||||
var combine = new CombineInstance[sourceMeshFilters.Count];
|
||||
|
||||
for (var i = 0; i < sourceMeshFilters.Count; i++)
|
||||
{
|
||||
combine[i].mesh = sourceMeshFilters[i].sharedMesh;
|
||||
combine[i].transform = sourceMeshFilters[i].transform.localToWorldMatrix;
|
||||
}
|
||||
|
||||
var mesh = new Mesh();
|
||||
mesh.CombineMeshes(combine);
|
||||
targetMeshFilter.mesh = mesh;
|
||||
}
|
||||
}
|
11
Assets/Scripts/MeshCombiner.cs.meta
Normal file
11
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Normal file
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93
Assets/Scripts/Moles.cs
Normal file
93
Assets/Scripts/Moles.cs
Normal file
@ -0,0 +1,93 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class Moles : MonoBehaviour
|
||||
{
|
||||
public GameObject hole1, hole2, hole3, hole4, hole5, hole6, hole7, hole8, hole9;
|
||||
public GameObject mole;
|
||||
private float defaultSpeed = 10f;
|
||||
public float lifeTime = 7.5f;
|
||||
public bool moleCanAppear = false;
|
||||
public int randomHole, randomHole2, randomHole3;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
moleCanAppear = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(moleCanAppear)
|
||||
{
|
||||
randomHole = Random.Range(1, 9);
|
||||
randomHole2 = Random.Range(1, 9);
|
||||
while(randomHole2 == randomHole)
|
||||
{
|
||||
randomHole2 = Random.Range(1, 9);
|
||||
}
|
||||
randomHole3 = Random.Range(1, 9);
|
||||
while(randomHole3 == randomHole || randomHole3 == randomHole2)
|
||||
{
|
||||
randomHole3 = Random.Range(1, 9);
|
||||
}
|
||||
moleCanAppear = false;
|
||||
holeSelection(randomHole);
|
||||
holeSelection(randomHole2);
|
||||
holeSelection(randomHole3);
|
||||
StartCoroutine(MoleTimer());
|
||||
}
|
||||
}
|
||||
|
||||
void holeSelection(int randomHole)
|
||||
{
|
||||
// Prevent the same hole from being selected twice
|
||||
switch (randomHole)
|
||||
{
|
||||
case 1:
|
||||
var bitch = Instantiate(mole, hole1.transform.position, Quaternion.identity);
|
||||
Destroy(bitch, lifeTime);
|
||||
break;
|
||||
case 2:
|
||||
var bitch2 = Instantiate(mole, hole2.transform.position, Quaternion.identity);
|
||||
Destroy(bitch2, lifeTime);
|
||||
break;
|
||||
case 3:
|
||||
var bitch3 = Instantiate(mole, hole3.transform.position, Quaternion.identity);
|
||||
Destroy(bitch3, lifeTime);
|
||||
break;
|
||||
case 4:
|
||||
var bitch4 = Instantiate(mole, hole4.transform.position, Quaternion.identity);
|
||||
Destroy(bitch4, lifeTime);
|
||||
break;
|
||||
case 5:
|
||||
var bitch5 = Instantiate(mole, hole5.transform.position, Quaternion.identity);
|
||||
Destroy(bitch5, lifeTime);
|
||||
break;
|
||||
case 6:
|
||||
var bitch6 = Instantiate(mole, hole6.transform.position, Quaternion.identity);
|
||||
Destroy(bitch6, lifeTime);
|
||||
break;;
|
||||
case 7:
|
||||
var bitch7 = Instantiate(mole, hole7.transform.position, Quaternion.identity);
|
||||
Destroy(bitch7, lifeTime);
|
||||
break;
|
||||
case 8:
|
||||
var bitch8 = Instantiate(mole, hole8.transform.position, Quaternion.identity);
|
||||
Destroy(bitch8, lifeTime);
|
||||
break;
|
||||
case 9:
|
||||
var bitch9 = Instantiate(mole, hole9.transform.position, Quaternion.identity);
|
||||
Destroy(bitch9, lifeTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator MoleTimer()
|
||||
{
|
||||
yield return new WaitForSeconds(defaultSpeed);
|
||||
moleCanAppear = true;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Moles.cs.meta
Normal file
11
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Normal file
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Assets/TextMesh Pro.meta
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Normal file
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Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
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93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
@ -0,0 +1,93 @@
|
||||
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
||||
with Reserved Font Name Anton.
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
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|
||||
fileFormatVersion: 2
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guid: 73a79399807f4e8388c2cbb5494681ca
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|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
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|
||||
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|
||||
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Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
Normal file
BIN
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Normal file
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19
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Normal file
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Normal file
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
|
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with Reserved Font Name Bangers.
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||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 0.7689687, g: 1, b: 0.75000346, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b29aaa3eec7468097ff07adfcf29ac9
|
||||
timeCreated: 1484213182
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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Reference in New Issue
Block a user