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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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checkPaddingRequired: 0
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m_parseCtrlCharacters: 1
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m_horizontalMapping: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2074756333}
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m_CullTransparentMesh: 1
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--- !u!1 &2117739596
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--- !u!1 &2117739596
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -747,7 +747,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 74dc49a8baecbbb48949a88ac16ad421, type: 3}
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m_Script: {fileID: 11500000, guid: 74dc49a8baecbbb48949a88ac16ad421, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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timeRemaining: 180
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timeRemaining: 120
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timeText: {fileID: 169935476}
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timeText: {fileID: 169935476}
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--- !u!1 &365973832
|
--- !u!1 &365973832
|
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GameObject:
|
GameObject:
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||||||
@ -1842,6 +1842,7 @@ MonoBehaviour:
|
|||||||
rightKey: 101
|
rightKey: 101
|
||||||
sprintKey: 304
|
sprintKey: 304
|
||||||
jumpKey: 32
|
jumpKey: 32
|
||||||
|
hammer: 0
|
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--- !u!136 &1452868883
|
--- !u!136 &1452868883
|
||||||
CapsuleCollider:
|
CapsuleCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -3771,11 +3772,14 @@ MonoBehaviour:
|
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hole8: {fileID: 1695093344}
|
hole8: {fileID: 1695093344}
|
||||||
hole9: {fileID: 365973832}
|
hole9: {fileID: 365973832}
|
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mole: {fileID: 1970547168}
|
mole: {fileID: 1970547168}
|
||||||
|
timerSpeed: 0
|
||||||
lifeTime: 7.5
|
lifeTime: 7.5
|
||||||
|
timerlifeTime: 0
|
||||||
moleCanAppear: 0
|
moleCanAppear: 0
|
||||||
randomHole: 0
|
randomHole: 0
|
||||||
randomHole2: 0
|
randomHole2: 0
|
||||||
randomHole3: 0
|
randomHole3: 0
|
||||||
|
timer: {fileID: 321956508}
|
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--- !u!1 &2067557256 stripped
|
--- !u!1 &2067557256 stripped
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GameObject:
|
GameObject:
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m_CorrespondingSourceObject: {fileID: 8559344214941247420, guid: fe1065eaad5f9c14d942a1b50e9353e5, type: 3}
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m_CorrespondingSourceObject: {fileID: 8559344214941247420, guid: fe1065eaad5f9c14d942a1b50e9353e5, type: 3}
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@ -3826,6 +3830,7 @@ MonoBehaviour:
|
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scoreText: {fileID: 1889252110}
|
scoreText: {fileID: 1889252110}
|
||||||
score: 0
|
score: 0
|
||||||
moles: {fileID: 0}
|
moles: {fileID: 0}
|
||||||
|
movement: {fileID: 1452868882}
|
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--- !u!65 &2067557263
|
--- !u!65 &2067557263
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
//* General Comments or Finished Tasks
|
//* General Comments or Finished Tasks
|
||||||
//TODO Tasks left to be done for game
|
//TODO Tasks left to be done for game
|
||||||
@ -11,20 +12,29 @@ public class BoxTeleport : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private GameObject currentContainer;
|
private GameObject currentContainer;
|
||||||
public int waitTime = 3;
|
public int waitTime = 3;
|
||||||
|
public TextMeshProUGUI scoreText;
|
||||||
|
private int score;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
scoreText.text = "Score: 0";
|
||||||
|
}
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
|
||||||
if(other.gameObject.tag == "Container")
|
if(other.gameObject.tag == "Container")
|
||||||
{
|
{
|
||||||
currentContainer = other.gameObject;
|
currentContainer = other.gameObject;
|
||||||
//* If the box is not the same colour as the container, teleport the box
|
//* If the box is not the same colour as the container, teleport the box after a few seconds
|
||||||
if(currentContainer.gameObject.GetComponentInParent<Renderer>().material.name == gameObject.GetComponent<Renderer>().material.name)
|
if(currentContainer.gameObject.GetComponentInParent<Renderer>().material.name == gameObject.GetComponent<Renderer>().material.name)
|
||||||
{
|
{
|
||||||
gameObject.transform.position = new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10));
|
gameObject.transform.position = new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10));
|
||||||
|
score =+ 1;
|
||||||
|
scoreText.text = "Score: " + score;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
StartCoroutine(BoxSpawn());
|
StartCoroutine(BoxSpawn());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,10 +8,7 @@ using UnityEngine;
|
|||||||
//* General Comments or Finished Tasks
|
//* General Comments or Finished Tasks
|
||||||
//TODO Tasks left to be done for game
|
//TODO Tasks left to be done for game
|
||||||
//! Bugs or Issues
|
//! Bugs or Issues
|
||||||
//? Questions or Suggestions
|
//? Questions or Suggestions
|
||||||
|
|
||||||
//TODO As the timer goes down, the containers have a chance to switch renders/colours
|
|
||||||
//! Somtimes boxes get thrown further than other times. Boxes also sometimes get thrown into random directions.
|
|
||||||
|
|
||||||
public class Colours : MonoBehaviour
|
public class Colours : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -9,7 +9,7 @@ using UnityEngine;
|
|||||||
//! Bugs or Issues
|
//! Bugs or Issues
|
||||||
//? Questions or Suggestions
|
//? Questions or Suggestions
|
||||||
|
|
||||||
//TODO Prevent player from moving when they are hitting the moles
|
//* Prevent player from moving when they are hitting the moles
|
||||||
public class Hamor : MonoBehaviour
|
public class Hamor : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator hamorAnimator;
|
public Animator hamorAnimator;
|
||||||
@ -19,6 +19,7 @@ public class Hamor : MonoBehaviour
|
|||||||
public TextMeshProUGUI scoreText;
|
public TextMeshProUGUI scoreText;
|
||||||
public int score = 0;
|
public int score = 0;
|
||||||
public Moles_IsHit moles;
|
public Moles_IsHit moles;
|
||||||
|
public Movement movement;
|
||||||
//* Start is called before the first frame update
|
//* Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -30,10 +31,17 @@ public class Hamor : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if(Input.GetMouseButtonDown(0))
|
if(Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
movement.hammer = true;
|
||||||
hamorAnimator.SetTrigger("Bonk"); //* Play the bonk animation
|
hamorAnimator.SetTrigger("Bonk"); //* Play the bonk animation
|
||||||
|
StartCoroutine(MoveTimer());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator MoveTimer()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
movement.hammer = false;
|
||||||
|
}
|
||||||
IEnumerator BonkTimer()
|
IEnumerator BonkTimer()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
|
@ -13,7 +13,6 @@ using UnityEngine;
|
|||||||
//* As the time goes on, moles appear and disappear faster
|
//* As the time goes on, moles appear and disappear faster
|
||||||
//* Moles that are hit slowly move down into their hole
|
//* Moles that are hit slowly move down into their hole
|
||||||
//TODO Ajust the speed of the moles appearing and disappearing based on the time remaining
|
//TODO Ajust the speed of the moles appearing and disappearing based on the time remaining
|
||||||
//TODO Prevent player from moving when they are hitting the moles
|
|
||||||
|
|
||||||
public class Moles : MonoBehaviour
|
public class Moles : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -22,6 +22,7 @@ public class Movement : MonoBehaviour
|
|||||||
public KeyCode rightKey = KeyCode.D;
|
public KeyCode rightKey = KeyCode.D;
|
||||||
public KeyCode sprintKey = KeyCode.LeftShift;
|
public KeyCode sprintKey = KeyCode.LeftShift;
|
||||||
public KeyCode jumpKey = KeyCode.Space;
|
public KeyCode jumpKey = KeyCode.Space;
|
||||||
|
public bool hammer = false;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -34,7 +35,7 @@ public class Movement : MonoBehaviour
|
|||||||
float backwards = Convert.ToSingle(Input.GetKey(backwardsKey));
|
float backwards = Convert.ToSingle(Input.GetKey(backwardsKey));
|
||||||
float left = Convert.ToSingle(Input.GetKey(leftKey));
|
float left = Convert.ToSingle(Input.GetKey(leftKey));
|
||||||
float right = Convert.ToSingle(Input.GetKey(rightKey));
|
float right = Convert.ToSingle(Input.GetKey(rightKey));
|
||||||
if (controller.isGrounded)
|
if (controller.isGrounded && !hammer)
|
||||||
{
|
{
|
||||||
moveDirection = new Vector3(right - left, 0, forwards - backwards);
|
moveDirection = new Vector3(right - left, 0, forwards - backwards);
|
||||||
//* Change the direction the player is facing based on the direction they are moving
|
//* Change the direction the player is facing based on the direction they are moving
|
||||||
@ -58,6 +59,11 @@ public class Movement : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(hammer)
|
||||||
|
{
|
||||||
|
moveDirection = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
moveDirection.y -= gravity * Time.deltaTime;
|
moveDirection.y -= gravity * Time.deltaTime;
|
||||||
controller.Move(moveDirection * Time.deltaTime);
|
controller.Move(moveDirection * Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
@ -28,12 +28,6 @@ public class PickUpObject : MonoBehaviour
|
|||||||
public bool cooldownActive = true;
|
public bool cooldownActive = true;
|
||||||
public KeyCode interactKey = KeyCode.F;
|
public KeyCode interactKey = KeyCode.F;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
@ -13,7 +13,7 @@ public class Timer : MonoBehaviour
|
|||||||
public float timeRemaining;
|
public float timeRemaining;
|
||||||
public TextMeshProUGUI timeText;
|
public TextMeshProUGUI timeText;
|
||||||
|
|
||||||
//* Universal code for timers
|
//* Universal game timer
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (timeRemaining > 0)
|
if (timeRemaining > 0)
|
||||||
|
Loading…
Reference in New Issue
Block a user