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m_GameObject: {fileID: 2074756333}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &2117739596
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -747,7 +747,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 74dc49a8baecbbb48949a88ac16ad421, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
timeRemaining: 180
|
||||
timeRemaining: 120
|
||||
timeText: {fileID: 169935476}
|
||||
--- !u!1 &365973832
|
||||
GameObject:
|
||||
@ -1842,6 +1842,7 @@ MonoBehaviour:
|
||||
rightKey: 101
|
||||
sprintKey: 304
|
||||
jumpKey: 32
|
||||
hammer: 0
|
||||
--- !u!136 &1452868883
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3771,11 +3772,14 @@ MonoBehaviour:
|
||||
hole8: {fileID: 1695093344}
|
||||
hole9: {fileID: 365973832}
|
||||
mole: {fileID: 1970547168}
|
||||
timerSpeed: 0
|
||||
lifeTime: 7.5
|
||||
timerlifeTime: 0
|
||||
moleCanAppear: 0
|
||||
randomHole: 0
|
||||
randomHole2: 0
|
||||
randomHole3: 0
|
||||
timer: {fileID: 321956508}
|
||||
--- !u!1 &2067557256 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 8559344214941247420, guid: fe1065eaad5f9c14d942a1b50e9353e5, type: 3}
|
||||
@ -3826,6 +3830,7 @@ MonoBehaviour:
|
||||
scoreText: {fileID: 1889252110}
|
||||
score: 0
|
||||
moles: {fileID: 0}
|
||||
movement: {fileID: 1452868882}
|
||||
--- !u!65 &2067557263
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
//* General Comments or Finished Tasks
|
||||
//TODO Tasks left to be done for game
|
||||
@ -11,20 +12,29 @@ public class BoxTeleport : MonoBehaviour
|
||||
{
|
||||
private GameObject currentContainer;
|
||||
public int waitTime = 3;
|
||||
public TextMeshProUGUI scoreText;
|
||||
private int score;
|
||||
|
||||
void Start()
|
||||
{
|
||||
scoreText.text = "Score: 0";
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
|
||||
if(other.gameObject.tag == "Container")
|
||||
{
|
||||
currentContainer = other.gameObject;
|
||||
//* If the box is not the same colour as the container, teleport the box
|
||||
//* If the box is not the same colour as the container, teleport the box after a few seconds
|
||||
if(currentContainer.gameObject.GetComponentInParent<Renderer>().material.name == gameObject.GetComponent<Renderer>().material.name)
|
||||
{
|
||||
gameObject.transform.position = new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10));
|
||||
score =+ 1;
|
||||
scoreText.text = "Score: " + score;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
StartCoroutine(BoxSpawn());
|
||||
}
|
||||
|
||||
|
@ -10,9 +10,6 @@ using UnityEngine;
|
||||
//! Bugs or Issues
|
||||
//? Questions or Suggestions
|
||||
|
||||
//TODO As the timer goes down, the containers have a chance to switch renders/colours
|
||||
//! Somtimes boxes get thrown further than other times. Boxes also sometimes get thrown into random directions.
|
||||
|
||||
public class Colours : MonoBehaviour
|
||||
{
|
||||
public GameObject Box;
|
||||
|
@ -9,7 +9,7 @@ using UnityEngine;
|
||||
//! Bugs or Issues
|
||||
//? Questions or Suggestions
|
||||
|
||||
//TODO Prevent player from moving when they are hitting the moles
|
||||
//* Prevent player from moving when they are hitting the moles
|
||||
public class Hamor : MonoBehaviour
|
||||
{
|
||||
public Animator hamorAnimator;
|
||||
@ -19,6 +19,7 @@ public class Hamor : MonoBehaviour
|
||||
public TextMeshProUGUI scoreText;
|
||||
public int score = 0;
|
||||
public Moles_IsHit moles;
|
||||
public Movement movement;
|
||||
//* Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -30,10 +31,17 @@ public class Hamor : MonoBehaviour
|
||||
{
|
||||
if(Input.GetMouseButtonDown(0))
|
||||
{
|
||||
movement.hammer = true;
|
||||
hamorAnimator.SetTrigger("Bonk"); //* Play the bonk animation
|
||||
StartCoroutine(MoveTimer());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator MoveTimer()
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
movement.hammer = false;
|
||||
}
|
||||
IEnumerator BonkTimer()
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
|
@ -13,7 +13,6 @@ using UnityEngine;
|
||||
//* As the time goes on, moles appear and disappear faster
|
||||
//* Moles that are hit slowly move down into their hole
|
||||
//TODO Ajust the speed of the moles appearing and disappearing based on the time remaining
|
||||
//TODO Prevent player from moving when they are hitting the moles
|
||||
|
||||
public class Moles : MonoBehaviour
|
||||
{
|
||||
|
@ -22,6 +22,7 @@ public class Movement : MonoBehaviour
|
||||
public KeyCode rightKey = KeyCode.D;
|
||||
public KeyCode sprintKey = KeyCode.LeftShift;
|
||||
public KeyCode jumpKey = KeyCode.Space;
|
||||
public bool hammer = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@ -34,7 +35,7 @@ public class Movement : MonoBehaviour
|
||||
float backwards = Convert.ToSingle(Input.GetKey(backwardsKey));
|
||||
float left = Convert.ToSingle(Input.GetKey(leftKey));
|
||||
float right = Convert.ToSingle(Input.GetKey(rightKey));
|
||||
if (controller.isGrounded)
|
||||
if (controller.isGrounded && !hammer)
|
||||
{
|
||||
moveDirection = new Vector3(right - left, 0, forwards - backwards);
|
||||
//* Change the direction the player is facing based on the direction they are moving
|
||||
@ -58,6 +59,11 @@ public class Movement : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
if(hammer)
|
||||
{
|
||||
moveDirection = Vector3.zero;
|
||||
}
|
||||
|
||||
moveDirection.y -= gravity * Time.deltaTime;
|
||||
controller.Move(moveDirection * Time.deltaTime);
|
||||
}
|
||||
|
@ -28,12 +28,6 @@ public class PickUpObject : MonoBehaviour
|
||||
public bool cooldownActive = true;
|
||||
public KeyCode interactKey = KeyCode.F;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ public class Timer : MonoBehaviour
|
||||
public float timeRemaining;
|
||||
public TextMeshProUGUI timeText;
|
||||
|
||||
//* Universal code for timers
|
||||
//* Universal game timer
|
||||
void Update()
|
||||
{
|
||||
if (timeRemaining > 0)
|
||||
|
Loading…
Reference in New Issue
Block a user