Compare commits

..

23 Commits

Author SHA1 Message Date
09897c3316 Documentation: Updated game concepts and timeline 2024-05-08 22:25:13 +01:00
fc53dfe330 Uploaded all of my game concepts.
Michael maybe did one idk
2024-05-08 21:24:50 +01:00
Arlo Filley
494ebb168a Documentation: Added Jump Rope Mini-Game Concept 2024-05-08 20:37:24 +01:00
68b5b3ce67 Uploading concept files to master branch 2024-05-08 20:28:09 +01:00
Arlo Filley
c23552b77b Documentation: File in wrong place 🤦 2024-05-08 20:22:47 +01:00
Arlo Filley
c7176039fb Documentation: Defend! Mini-Game Concept 2024-05-08 20:18:48 +01:00
Arlo Filley
09328d0e46 Documentation: Parkour Mini-Game Concept, and Mini-Game Concepts Folder 2024-05-08 19:57:14 +01:00
9c35c7026c Uploading concept files to master branch 2024-05-07 17:32:01 +01:00
Arlo Filley
3c560e016d Documentation: QuickShot Game Concept Document 2024-05-06 19:52:06 +01:00
d285b20a7e Documentation: Added Types and Games section in Concepts 2024-05-04 01:02:10 +01:00
2f9f0a235b Documentation: Added Undertale Research 2024-05-01 20:13:53 +01:00
fa2e738f20 Merge branch 'master' of https://git.arlofilley.com/Arlo/Mini-Games-Game 2024-05-01 20:02:13 +01:00
e4da2db7ca "Document: Updated Document."
"Added Wii Party To Game Research List."
2024-05-01 19:59:20 +01:00
163d003c28 Document: Updated Document.
Added Wii Party To Game Research List.
2024-05-01 19:58:43 +01:00
Arlo Filley
4fc3e04d95 Merge branch 'master' of https://git.arlofilley.com/Arlo/Mini-Games-Game 2024-05-01 19:56:52 +01:00
Arlo Filley
64920a6eb3 Documentation: Updates to timeline and audio 2024-05-01 19:54:50 +01:00
e71fb07073 Documentation: Dodge! Mini-game concept 2024-05-01 01:08:07 +01:00
2158966e73 Documentation: Added References Section 2024-04-30 23:21:02 +01:00
d94b4e16ad Documentation: Brief Description of Undertale
Added:
- A brief description of Undertale
- An image for Undertale
- Links for Wii Tanks
2024-04-30 22:58:52 +01:00
017eb42849 Documentation: Reaserch on WarioWare and Requirements
Added:
- Research links on requirements (mostly possible music programs)
- WarioWare reasearch
- Callouts and links for easier reading
2024-04-27 16:34:11 +01:00
4129723d02 Documentation: More Wii Play Mini-Games Reasearch
Added:
- Wii Play Shooting Range mini-game
- Wii Play Find Mii mini-game
2024-04-27 13:44:52 +01:00
8f5285b95f Documentation: Removed Duplicate Image 2024-04-27 12:50:10 +01:00
5c891b5d2e Documentation: Minor Style Changes and Research for Wii Play Tanks!
Added:
- Wii Play Description
- Wii Play Tanks! Minigame Description
- Wii Play Music (still needs more research)
Changes:
- Minor Style Changes (* -> -) for consistency
2024-04-27 09:48:25 +01:00
642 changed files with 413 additions and 211563 deletions

View File

@ -1,6 +0,0 @@
{
"recommendations": [
"visualstudiotoolsforunity.vstuc",
"aaron-bond.better-comments"
]
}

10
.vscode/launch.json vendored
View File

@ -1,10 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
"request": "attach"
}
]
}

60
.vscode/settings.json vendored
View File

@ -1,60 +0,0 @@
{
"files.exclude": {
"**/.DS_Store": true,
"**/.git": true,
"**/.vs": true,
"**/.gitmodules": true,
"**/.vsconfig": true,
"**/*.booproj": true,
"**/*.pidb": true,
"**/*.suo": true,
"**/*.user": true,
"**/*.userprefs": true,
"**/*.unityproj": true,
"**/*.dll": true,
"**/*.exe": true,
"**/*.pdf": true,
"**/*.mid": true,
"**/*.midi": true,
"**/*.wav": true,
"**/*.gif": true,
"**/*.ico": true,
"**/*.jpg": true,
"**/*.jpeg": true,
"**/*.png": true,
"**/*.psd": true,
"**/*.tga": true,
"**/*.tif": true,
"**/*.tiff": true,
"**/*.3ds": true,
"**/*.3DS": true,
"**/*.fbx": true,
"**/*.FBX": true,
"**/*.lxo": true,
"**/*.LXO": true,
"**/*.ma": true,
"**/*.MA": true,
"**/*.obj": true,
"**/*.OBJ": true,
"**/*.asset": true,
"**/*.cubemap": true,
"**/*.flare": true,
"**/*.mat": true,
"**/*.meta": true,
"**/*.prefab": true,
"**/*.unity": true,
"build/": true,
"Build/": true,
"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"Logs/": true,
"logs/": true,
"ProjectSettings/": true,
"UserSettings/": true,
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "Mini-Games-Game.sln"
}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 3c679bd763564144eb9816a1b406ef89
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: c1172fa8f8642974ba2f45ed942e893b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,423 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bonk
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 180, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.5
value: {x: -75.435, y: 223.024, z: -92.316}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 1
value: {x: 0, y: 180, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path:
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -0.003, y: -1.998, z: -0.5}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.25
value: {x: 0.8001819, y: -0.6652962, z: -1.839}
inSlope: {x: 3.212728, y: 5.3308153, z: 0}
outSlope: {x: 3.212728, y: 5.3308153, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.5
value: {x: 1.603364, y: 0.66740775, z: -1.59324}
inSlope: {x: 0, y: 0, z: 1.3107197}
outSlope: {x: 0, y: 0, z: 1.3107197}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 1
value: {x: -0.003, y: -1.998, z: -0.5}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path:
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 0
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 0
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -0.003
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.25
value: 0.8001819
inSlope: 3.212728
outSlope: 3.212728
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 1.603364
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: -0.003
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -1.998
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.25
value: -0.6652962
inSlope: 5.3308153
outSlope: 5.3308153
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0.66740775
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: -1.998
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -0.5
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.25
value: -1.839
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: -1.59324
inSlope: 1.3107197
outSlope: 1.3107197
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: -0.5
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: -75.435
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 180
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 223.024
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 180
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: -92.316
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path:
classID: 4
script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
path:
classID: 4
script: {fileID: 0}
m_HasGenericRootTransform: 1
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ac791dda3faba3546b0426b8bea1c16b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,156 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-6579462531717165767
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Bonk
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8034677229804006724}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-6577607496183715677
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -6579462531717165767}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 4ef45e8f69acb4a40bf225a02357b9d0, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-1418934907942525927
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6577607496183715677}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hamor
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Bonk
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 5522707506913356138}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &5522707506913356138
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -6577607496183715677}
m_Position: {x: 400, y: 90, z: 0}
- serializedVersion: 1
m_State: {fileID: 8034677229804006724}
m_Position: {x: 340, y: -100, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -6577607496183715677}
--- !u!1102 &8034677229804006724
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Smack
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -1418934907942525927}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: ac791dda3faba3546b0426b8bea1c16b, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 3a50204c796d4ca4d9ec24e814337c8f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4ef45e8f69acb4a40bf225a02357b9d0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,80 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Green
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.59999996
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.105882354, g: 0.46666667, b: 0.040475056, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6073c5997dc758f419bfde273ccaa74a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9f6b2f50bf0e1264b89595eff678fbcb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 53 KiB

View File

@ -1,127 +0,0 @@
fileFormatVersion: 2
guid: d2956d705bd84034fa078f4250a219f3
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,86 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hamor Face
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHABLEND_ON
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: -1.07, y: 2.13}
m_Offset: {x: -0.2, y: 1.07}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d2956d705bd84034fa078f4250a219f3, type: 3}
m_Scale: {x: -0.35, y: 0.75}
m_Offset: {x: 3.59, y: 3.4}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 2
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: c53599b0103f2fa4a8f79cbccb215a4d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 25284c21defc12747869739088904398
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,80 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hammer Face
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d2956d705bd84034fa078f4250a219f3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: c905fc84b924f604a824c53fb10bf855
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,80 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Mole
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.33962262, g: 0.16397113, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: fed5520c6f72fde4786791d60f8363d9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 0bed470c6a69ed74c8857b96129e5f61
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1,107 +0,0 @@
fileFormatVersion: 2
guid: ed385ecca27c7e24daaba2285de11715
ModelImporter:
serializedVersion: 21300
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 1
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1,107 +0,0 @@
fileFormatVersion: 2
guid: 8d8d942a78a31c14699f80a53f5257ea
ModelImporter:
serializedVersion: 21300
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 1
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: fe1065eaad5f9c14d942a1b50e9353e5
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 4da29e224b9762e4c8366060576b6d57
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,86 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Rock
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICGLOSSMAP
- _NORMALMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 71fb4c4face36ad4286e760eaabd3e7e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 2f59a3cebdf9c3b41a8e55adf2c79cdc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: b532ef88539470847b520c99e7c42414, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: 179d58cdd3794b0498e9a9570fa7928e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 0
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 134e87ca7674bbb43af31a1bc8706368
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1,114 +0,0 @@
fileFormatVersion: 2
guid: 658bb06ee8aeb6948af021f776e6255c
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Material.001
second: {fileID: 2100000, guid: 134e87ca7674bbb43af31a1bc8706368, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1,107 +0,0 @@
fileFormatVersion: 2
guid: 4763e8765c2cca44bbaf993be9029816
ModelImporter:
serializedVersion: 21300
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 1
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 MiB

View File

@ -1,127 +0,0 @@
fileFormatVersion: 2
guid: 2f59a3cebdf9c3b41a8e55adf2c79cdc
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 29 MiB

View File

@ -1,127 +0,0 @@
fileFormatVersion: 2
guid: 179d58cdd3794b0498e9a9570fa7928e
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,127 +0,0 @@
fileFormatVersion: 2
guid: 71fb4c4face36ad4286e760eaabd3e7e
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,127 +0,0 @@
fileFormatVersion: 2
guid: b532ef88539470847b520c99e7c42414
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d9508cf264355a74789b1a190f26afe2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,31 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dda436a9c8bbd4d109478acf25cd48d8, type: 3}
m_Name: Default Color Palette
m_EditorClassIdentifier:
m_Colors:
- {r: 0, g: 0.122, b: 0.247, a: 1}
- {r: 0, g: 0.455, b: 0.851, a: 1}
- {r: 0.498, g: 0.859, b: 1, a: 1}
- {r: 0.224, g: 0.8, b: 0.8, a: 1}
- {r: 0.239, g: 0.6, b: 0.439, a: 1}
- {r: 0.18, g: 0.8, b: 0.251, a: 1}
- {r: 0.004, g: 1, b: 0.439, a: 1}
- {r: 1, g: 0.863, b: 0, a: 1}
- {r: 1, g: 0.522, b: 0.106, a: 1}
- {r: 1, g: 0.255, b: 0.212, a: 1}
- {r: 0.522, g: 0.078, b: 0.294, a: 1}
- {r: 0.941, g: 0.071, b: 0.745, a: 1}
- {r: 0.694, g: 0.051, b: 0.788, a: 1}
- {r: 0.067, g: 0.067, b: 0.067, a: 1}
- {r: 0.667, g: 0.667, b: 0.667, a: 1}
- {r: 0.867, g: 0.867, b: 0.867, a: 1}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 1de4b0fdfcc57534ea149f9a43addbf4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,25 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f1ca63a91b17724bbd99c8fa67e0180, type: 3}
m_Name: Default Material Palette
m_EditorClassIdentifier:
array:
- {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2}
- {fileID: 4874126678125670354, guid: 8d8d942a78a31c14699f80a53f5257ea, type: 3}
- {fileID: -2813467912831258332, guid: 8d8d942a78a31c14699f80a53f5257ea, type: 3}
- {fileID: -8274133419916619345, guid: 8d8d942a78a31c14699f80a53f5257ea, type: 3}
- {fileID: -3522955778539423533, guid: 8d8d942a78a31c14699f80a53f5257ea, type: 3}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ba7b8ed0748c77b42b2635ee1ae2d380
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e225693e2679fa64eaee41733ef14697
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ad41150ae7e034348ad7e7be379d8056
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: d3484eb6347b8da47be5172c6d60f8ee
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 0e5c9a19da1c4bf4e80a7953b347187f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 3c8dc5f9b0a9b3746a34c440291297b3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 522359652b3594a4ba1f78681608bff2
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e039091e66d77cf47a998fb931c89317
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: a389199382966ca4d8633d20a83e0eca
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -26,7 +26,7 @@ RenderSettings:
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
@ -37,8 +37,8 @@ RenderSettings:
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -51,7 +51,7 @@ LightmapSettings:
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
@ -60,7 +60,7 @@ LightmapSettings:
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
@ -69,17 +69,17 @@ LightmapSettings:
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 1024
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 1
m_BakeBackend: 0
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 0
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
@ -98,8 +98,7 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 4890085278179872738, guid: 6b9a46634d3f3f0498640b1a019d5853,
type: 2}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@ -124,7 +123,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &136970341
--- !u!1 &239089201
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -132,9 +131,297 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 136970346}
- component: {fileID: 136970345}
- component: {fileID: 136970342}
- component: {fileID: 239089202}
- component: {fileID: 239089205}
- component: {fileID: 239089204}
- component: {fileID: 239089203}
m_Layer: 0
m_Name: Bies
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &239089202
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 239089201}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -3.74, y: 9.886596, z: 4.553302}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2025762090}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &239089203
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 239089201}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &239089204
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 239089201}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &239089205
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 239089201}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &705507993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 705507995}
- component: {fileID: 705507994}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &705507994
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 1
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &705507995
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &777041275
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 777041276}
- component: {fileID: 777041279}
- component: {fileID: 777041278}
- component: {fileID: 777041277}
m_Layer: 0
m_Name: Boo
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &777041276
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 777041275}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -4.477496, y: 9.886596, z: 4.553302}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2025762090}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &777041277
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 777041275}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &777041278
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 777041275}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &777041279
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 777041275}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 963194228}
- component: {fileID: 963194227}
- component: {fileID: 963194226}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@ -142,25 +429,25 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &136970342
--- !u!81 &963194226
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 136970341}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
--- !u!20 &136970345
--- !u!20 &963194227
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 136970341}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@ -176,8 +463,8 @@ Camera:
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 36
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@ -186,28 +473,29 @@ Camera:
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &136970346
--- !u!4 &963194228
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 136970341}
m_GameObject: {fileID: 963194225}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &921526337
--- !u!1 &1761465567
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -215,129 +503,51 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 921526342}
- component: {fileID: 921526341}
- component: {fileID: 921526338}
- component: {fileID: 1761465571}
- component: {fileID: 1761465570}
- component: {fileID: 1761465569}
- component: {fileID: 1761465568}
m_Layer: 0
m_Name: TextMeshPro
m_Name: Boobies
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &921526338
MonoBehaviour:
--- !u!65 &1761465568
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 921526337}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
m_Name:
m_EditorClassIdentifier:
m_GameObject: {fileID: 1761465567}
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Use <font="Anton SDF" material="Anton SDF - Drop Shadow"><#ffff80>multiple
fonts</color></font> and <#ffff80>Sprites</color> <sprite=1> per text object.
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: e73a58f6e2794ae7b1b7e50b7fb811b0, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 36
m_fontSizeBase: 36
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 256
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 0
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 1
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_renderer: {fileID: 921526341}
m_maskType: 0
_SortingLayer: 0
_SortingLayerID: 0
_SortingOrder: 0
--- !u!23 &921526341
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1761465569
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 921526337}
m_GameObject: {fileID: 1761465567}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: e73a58f6e2794ae7b1b7e50b7fb811b0, type: 2}
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -349,7 +559,7 @@ MeshRenderer:
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -359,28 +569,30 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!224 &921526342
RectTransform:
--- !u!33 &1761465570
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 921526337}
m_GameObject: {fileID: 1761465567}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1761465571
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1761465567}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0.027415752, y: 0.95, z: -0.016391277}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1390778677}
- {fileID: 1956776759}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 45, y: 10}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1390778673
--- !u!1 &2025762089
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -388,157 +600,28 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1390778677}
- component: {fileID: 1390778676}
- component: {fileID: 1390778675}
- component: {fileID: 2025762090}
m_Layer: 0
m_Name: TMP SubMesh [Anton SDF - Drop Shadow]
m_Name: HEHE
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!33 &1390778675
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1390778673}
m_Mesh: {fileID: 0}
--- !u!23 &1390778676
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1390778673}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 749b9069dc4742c5bfa5c74644049926, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1390778677
--- !u!4 &2025762090
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1390778673}
m_GameObject: {fileID: 2025762089}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 11.653534, y: -10.356596, z: 7.6424704}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 921526342}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1956776755
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1956776759}
- component: {fileID: 1956776758}
- component: {fileID: 1956776757}
m_Layer: 0
m_Name: TMP SubMesh [TextMeshPro/Sprite]
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!33 &1956776757
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1956776755}
m_Mesh: {fileID: 0}
--- !u!23 &1956776758
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1956776755}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2103686, guid: c41005c129ba4d66911b75229fd70b45, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1956776759
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1956776755}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 921526342}
m_RootOrder: 1
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 777041276}
- {fileID: 239089202}
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6d48c59a6ca1dec459f093278132ea0e
guid: 9fc0d4010bbf28b4594072e72b8655ab
DefaultImporter:
externalObjects: {}
userData:

File diff suppressed because one or more lines are too long

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 9bf2d7df3e2277d48adf2fd62d5c15b9
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: f461b3b4173c411449b3187f57a38c7e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e325d480dc98dca4d9aab6752b181583
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,63 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//TODO Create Catch Game:
//* Objects constantly and randomly spawn in the air
//* Player must catch (just touch) the objects before they hit the ground
//* The player has a score that increases by 1 for each object caught
//* The player has a timer that counts down from 60 seconds
//* The game ends when the timer reaches 0
//TODO Some objects are worth more points than others and fall faster
//TODO Some objects are bombs and will decrease the player's score if in radius
//TODO Objects smash on the ground if not caught, create particles
public class BoxTP_Catch : MonoBehaviour
{
public GameObject[] objects;
public TextMeshProUGUI scoreText;
public float defaultSpeed = 1.5f;
public float timerSpeed;
public Timer timer;
public bool canSpawn = true;
void Start()
{
scoreText.text = "Score: 0";
}
void FixedUpdate() {
timerSpeed = defaultSpeed * (timer.timeRemaining/60);
//spawn object a random object from the list every few seconds, randomly on the x and z axis
//if the object is not caught, destroy it
//if the object is caught, increase score by 1
if(timer.timeRemaining-1 > 0)
{
if (canSpawn) {
GameObject currentObject = Instantiate(objects[Random.Range(0, objects.Length)], new Vector3(Random.Range(5f, -5f), 15,- Random.Range(-5f, 5f)), Quaternion.identity);
currentObject.GetComponent<Rigidbody>().useGravity = true;
canSpawn = false;
StartCoroutine(SpawnTimer());
}
}
}
IEnumerator SpawnTimer() {
yield return new WaitForSeconds(timerSpeed);
canSpawn = true;
}
private void OnTriggerEnter(Collider other) {
if(other.gameObject.tag == "PickupObject" || other.gameObject.tag == "Bomb" || other.gameObject.tag == "SpecialObject")
{
Destroy(other.gameObject);
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: e4a9d33dc4475534295840d4e1ef1fb2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,45 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
public class Catch : MonoBehaviour
{
public int score;
public TextMeshProUGUI scoreText;
public Movement movement;
private void OnTriggerEnter(Collider other) {
if(other.gameObject.tag == "PickupObject")
{
Destroy(other.gameObject);
score = score + 1;
scoreText.text = "Score: " + score;
}
else if(other.gameObject.tag == "Bomb")
{
Destroy(other.gameObject);
score = score - 3;
scoreText.text = "Score: " + score;
StartCoroutine(ConcussionTime());
}
else if(other.gameObject.tag == "SpecialObject")
{
Destroy(other.gameObject);
score = score + 2;
scoreText.text = "Score: " + score;
}
}
IEnumerator ConcussionTime()
{
movement.speed = 0;
yield return new WaitForSeconds(2);
movement.speed = 7.0f;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 237a5c4f431d32d4a9b1d8b5bc9cf74e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,25 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//* Increase the gravity of the object attached to this script
public class CubeGravity : MonoBehaviour
{
public float gravity = 1.75f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void FixedUpdate()
{
GetComponent<Rigidbody>().AddForce(Physics.gravity *gravity, ForceMode.Acceleration);
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 6ccdb916f3e54634b9b549113921c189
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,20 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
public class TouchFloor : MonoBehaviour
{
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Floor")
{
Destroy(gameObject);
}
}
}

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: ea5d73ce2fa80d64ca090ef4cffa6192
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,30 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
public class MeshCombiner : MonoBehaviour
{
[SerializeField] private List<MeshFilter> sourceMeshFilters;
[SerializeField] private MeshFilter targetMeshFilter;
[ContextMenu("Combine Meshes")]
private void CombineMeshes()
{
var combine = new CombineInstance[sourceMeshFilters.Count];
for (var i = 0; i < sourceMeshFilters.Count; i++)
{
combine[i].mesh = sourceMeshFilters[i].sharedMesh;
combine[i].transform = sourceMeshFilters[i].transform.localToWorldMatrix;
}
var mesh = new Mesh();
mesh.CombineMeshes(combine);
targetMeshFilter.mesh = mesh;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 5dbe44589742bfc4293b9884dcbe6b21
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,87 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//! Aftering hitting down with hammer, turning stops working in what direction the player tries to move first in
public class Movement : MonoBehaviour
{
public float speed = 7.0f;
public float turnSpeed;
public float sprintSpeed = 10.0f;
public float jumpForce;
public float gravity = 9.8f;
public PickUpObject throwForce;
private CharacterController controller;
private Vector3 moveDirection = Vector3.zero;
[Header("Keybinds")]
public KeyCode forwardsKey = KeyCode.W;
public KeyCode backwardsKey = KeyCode.S;
public KeyCode leftKey = KeyCode.A;
public KeyCode rightKey = KeyCode.D;
public KeyCode sprintKey = KeyCode.LeftShift;
public KeyCode jumpKey = KeyCode.Space;
public bool hammer = false;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
float forwards = Convert.ToSingle(Input.GetKey(forwardsKey));
float backwards = Convert.ToSingle(Input.GetKey(backwardsKey));
float left = Convert.ToSingle(Input.GetKey(leftKey));
float right = Convert.ToSingle(Input.GetKey(rightKey));
if (controller.isGrounded && !hammer)
{
moveDirection = new Vector3(right - left, 0, forwards - backwards);
//* Change the direction the player is facing based on the direction they are moving
if (right - left != 0 || forwards - backwards != 0)
{
Quaternion ToRotation = Quaternion.LookRotation(moveDirection);
throwForce.throwForce = 8.5f;
transform.rotation = Quaternion.RotateTowards(transform.rotation, ToRotation, turnSpeed * Time.deltaTime);
}
else
{
throwForce.throwForce = 4.0f;
}
moveDirection *= speed;
jumpForce = 2.5f;
if (Input.GetKeyDown(jumpKey))
{
moveDirection.y = jumpForce;
}
//If player is moving diagonally, reduce speed
if (forwards != 0 && right != 0 || forwards != 0 && left != 0 || backwards != 0 && right != 0 || backwards != 0 && left != 0)
{
moveDirection *= 0.7f;
}
else
{
moveDirection *= 1.0f;
}
}
if(hammer)
{
moveDirection = Vector3.zero;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 93424cdca660b854faec02bc3325bc31
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 538bbdd32a2048441a276e500d2f5f18
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,56 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
public class BoxTeleport_Sort : MonoBehaviour
{
private GameObject currentContainer;
public int waitTime = 3;
public TextMeshProUGUI scoreText;
private int score;
void Start()
{
scoreText.text = "Score: 0";
}
private void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "Container")
{
currentContainer = other.gameObject;
//* If the box is not the same colour as the container, teleport the box after a few seconds
if(currentContainer.gameObject.GetComponentInParent<Renderer>().material.name == gameObject.GetComponent<Renderer>().material.name)
{
StartCoroutine(BoxSpawnCorrectDelay());
}
else
{
StartCoroutine(BoxSpawnDIncorrectDelay());
}
}
}
IEnumerator BoxSpawnCorrectDelay()
{
yield return new WaitForSeconds(.5f);
gameObject.transform.position = new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10));
score =+ 1;
scoreText.text = "Score: " + score;
}
//* Teleport the box to a random location in the air
IEnumerator BoxSpawnDIncorrectDelay()
{
yield return new WaitForSeconds(waitTime);
gameObject.transform.position = new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10));
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: b82d7abf31c7ee246af2125333411a70
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,33 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using Unity.VisualScripting;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
public class Colours : MonoBehaviour
{
public GameObject Box;
public GameObject[] containers;
public List<Material> materials = new List<Material>();
private GameObject currentBox;
private int num;
//* Start is called before the first frame update
void Start()
{
//* Instantiate 8 containers with random colours at the start of the game
for (int i = 0; i < containers.Length; i++)
{
currentBox = Instantiate(Box, new Vector3(Random.Range(10, -10), 15, Random.Range(-10, 10)), Quaternion.identity);
num = Random.Range(0, materials.Count);
currentBox.GetComponent<Renderer>().material = materials[num];
containers[i].GetComponent<Renderer>().material = materials[num];
materials.RemoveAt(num);
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f07fa7e7d67ec954ca9474c2da335e60
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,101 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.UIElements;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//! Somtimes boxes get thrown further than other times. Boxes also sometimes get thrown into random directions.
public class PickUpObject : MonoBehaviour
{
public GameObject carryPosition; // blank object, position declares where the object will be teleported to/carried
public bool insideTrigger = false; // checks if player is inside the trigger of a pickup object
public bool playerIsCarrying = false; // checks if player is carrying an object
public GameObject nearestCarriableObject;
public GameObject previousObject; // previous object that player was carrying
public GameObject heldObject; // object that player is currently holding
public float throwForce;
/// <summary>
/// Cooldown time between picking up objects in seconds
/// </summary>
public float cooldownSeconds = 1;
public bool cooldownActive = true;
public KeyCode interactKey = KeyCode.F;
// Update is called once per frame
void Update()
{
// * Cubes are quite hot so need time to cool off
cooldownSeconds -= Time.deltaTime;
cooldownActive = cooldownSeconds > 0;
// * Old objects deserve gravity too
if(previousObject != null && previousObject.GetComponent<Rigidbody>().useGravity == false)
{
previousObject.GetComponent<Rigidbody>().useGravity = true;
}
if(insideTrigger && Input.GetKeyDown(KeyCode.F) && !cooldownActive)
{
// * Who needs gravity
nearestCarriableObject.GetComponent<Rigidbody>().useGravity = false;
playerIsCarrying = true;
heldObject = nearestCarriableObject;
cooldownSeconds = 1;
}
// * YEET
else if(playerIsCarrying && Input.GetKeyDown(KeyCode.F))
{
heldObject.GetComponent<Rigidbody>().useGravity = true;
previousObject = heldObject;
playerIsCarrying = false;
previousObject.GetComponent<Rigidbody>().AddForce(transform.forward * throwForce, ForceMode.Impulse);
Debug.Log("Yoted!");
}
// * Cubes not stored above heads are highly dangerous
if(playerIsCarrying)
{
nearestCarriableObject.transform.position = carryPosition.transform.position;
nearestCarriableObject.transform.rotation = carryPosition.transform.rotation;
}
}
//* Called when the player is inside a trigger tagged as PickupObject
void OnTriggerStay(Collider otherObject)
{
if(otherObject.gameObject.tag == "PickupObject" && !cooldownActive)
{
nearestCarriableObject = otherObject.gameObject;
insideTrigger = true;
// * old cube is boring
if(heldObject != null && heldObject != nearestCarriableObject && playerIsCarrying)
{
previousObject = heldObject;
cooldownSeconds = 1;
}
}
}
//* If player is not inside trigger, then they probably aren't inside it
void OnTriggerExit(Collider otherObject)
{
if(otherObject.gameObject.tag == "PickupObject")
{
insideTrigger = false;
}
}
}
//! To make player launch self:
//! add public GameObject player; and place player in it fron inspector
//! in if(insiderTrigger && Input.GetKeyDown(KeyCode.F))
//! Place the code below:
//! player.GetComponent<Rigidbody>().AddForce(transform.forward * throwForce, ForceMode.Impulse);
//! Run the game and press F to launch the player

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: eca94ba4e2f880644ab196f816624ee6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: c2e3b1de8c68c5f49880cb3e8ef7d3c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,86 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using UnityEngine;
using UnityEngine.AI;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//TODO AI Script for the Stick Beating Game
//* AI for enemies to run away from the character once in range
//* AI should change direction every few seconds to make it harder for the player to hit them
//* AI should not go into a direction within the player's range
//* If player is not in range, AI should move randomly
//* Slow down AI when hit by player rock
//TODO AI dies if hit by player stick
//? Enemy AI gets stuck in corners - maybe have AI move in a random direction if it gets stuck
//! AI bugs out if player touches it and won't leave edge of map
public class AIScript : MonoBehaviour
{
public NavMeshAgent agent;
public float range;
public Transform centrePoint;
public bool isHit = false;
public detectionScript detectionScript;
private void Awake()
{
//* Gets compomnents at start
agent = GetComponent<NavMeshAgent>();
detectionScript = GetComponentInChildren<detectionScript>();
}
private void Update()
{
//* If enemy is within stopping distance and player is not in range, move to a random point in range
if(agent.remainingDistance <= agent.stoppingDistance && !detectionScript.playerInRange)
{
agent.speed = 3.5f;
Vector3 point;
if(RandomPoint(centrePoint.position, range, out point))
{
Debug.DrawRay(point, Vector3.up, Color.blue, 1.0f); //* Displays a blue ray to show where the enemy is moving
agent.SetDestination(point); //* Sets the destination of the enemy to the random point
}
}
else if(detectionScript.playerInRange && !isHit) //* If player is in range, run away
{
agent.speed = 7.0f;
RunAway();
}
if(isHit)
{
agent.speed = 1.75f;
}
}
void RunAway()
{
Vector3 direction = transform.position - centrePoint.position;
Vector3 runTo = transform.position + direction.normalized;
NavMeshHit hit;
NavMesh.SamplePosition(runTo, out hit, 5.0f, NavMesh.AllAreas);
agent.SetDestination(hit.position);
}
bool RandomPoint(Vector3 center, float range, out Vector3 result)
{
Vector3 randompoint = center + Random.insideUnitSphere * range;
NavMeshHit hit;
if (NavMesh.SamplePosition(randompoint, out hit, 1.0f, NavMesh.AllAreas))
{
Vector3 point = hit.position;
Debug.DrawRay(point, Vector3.up, Color.blue, 1.0f);
result = hit.position;
return true;
}
result = Vector3.zero;
return false;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: b478d0ab1ff19cb4cb9e6161ea2a14d5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,108 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//! Aftering hitting down with hammer, turning stops working in what direction the player tries to move first in
//! As with throwing objects, the rock sometimes goes in random directions and random speeds
//* Playing StickBeating Game, player should be able to throw rocks
//* Player can only throw rocks every 3 seconds
//? Soft auto lock on enemies when throwing rocks
public class MovementStickBeating : MonoBehaviour
{
public float speed = 7.0f;
public float turnSpeed;
public float sprintSpeed = 10.0f;
public float jumpForce;
public float gravity = 9.8f;
// public PickUpObject throwForce;
private CharacterController controller;
private Vector3 moveDirection = Vector3.zero;
[Header("Keybinds")]
public KeyCode forwardsKey = KeyCode.W;
public KeyCode backwardsKey = KeyCode.S;
public KeyCode leftKey = KeyCode.A;
public KeyCode rightKey = KeyCode.D;
public KeyCode sprintKey = KeyCode.LeftShift;
public KeyCode jumpKey = KeyCode.Space;
public KeyCode rockKey = KeyCode.Mouse1;
public bool hammer = false;
public bool rock = true;
public GameObject rockObject;
public GameObject spawnPoint;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
float forwards = Convert.ToSingle(Input.GetKey(forwardsKey));
float backwards = Convert.ToSingle(Input.GetKey(backwardsKey));
float left = Convert.ToSingle(Input.GetKey(leftKey));
float right = Convert.ToSingle(Input.GetKey(rightKey));
if (controller.isGrounded && !hammer)
{
moveDirection = new Vector3(right - left, 0, forwards - backwards);
//* Change the direction the player is facing based on the direction they are moving
if (right - left != 0 || forwards - backwards != 0)
{
Quaternion ToRotation = Quaternion.LookRotation(moveDirection);
transform.rotation = Quaternion.RotateTowards(transform.rotation, ToRotation, turnSpeed * Time.deltaTime);
}
moveDirection *= speed;
jumpForce = 2.5f;
if (Input.GetKeyDown(jumpKey))
{
moveDirection.y = jumpForce;
}
//If player is moving diagonally, reduce speed
if (forwards != 0 && right != 0 || forwards != 0 && left != 0 || backwards != 0 && right != 0 || backwards != 0 && left != 0)
{
moveDirection *= 0.7f;
}
else
{
moveDirection *= 1.0f;
}
}
if(hammer)
{
moveDirection = Vector3.zero;
}
if(rock)
{
if(Input.GetKeyDown(rockKey))
{
GameObject throwing = Instantiate(rockObject, spawnPoint.transform.position, spawnPoint.transform.rotation);
throwing.GetComponent<Rigidbody>().AddForce(transform.forward * 8.5f, ForceMode.Impulse);
Destroy(throwing, 3);
StartCoroutine(RockCooldown());
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
IEnumerator RockCooldown()
{
rock = false;
yield return new WaitForSeconds(2);
rock = true;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f1361d39a2e401545a42006ca4e951ed
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,46 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//* Rock must detect what it hits
//* If rock hits enemy, enemy slows down
//* Rock hitting enemy needs to destroy the rock
//TODO Particles for hitting an enemy
public class RockScript : MonoBehaviour
{
public ParticleSystem bonkParticles;
private GameObject contact;
public bool particles = false;
public AIScript AIScript;
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision other) {
if(other.gameObject.tag == "Enemy")
{
//* Play the bonk particles
// var parLocation = Instantiate(bonkParticles, contact.transform.position, Quaternion.identity);
// Destroy(parLocation, 1);
particles = true;
AIScript.isHit = true;
StartCoroutine(BonkTimer());
}
}
IEnumerator BonkTimer()
{
yield return new WaitForSeconds(2);
AIScript.isHit = false;
particles = false;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 37f1001a493082445b19eec140106390
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,30 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
//* Detects if player is in range of enemy
public class detectionScript : MonoBehaviour
{
public bool playerInRange = false;
private void OnTriggerEnter(Collider other)
{
if(other.tag == "Player")
{
playerInRange = true;
}
}
private void OnTriggerExit(Collider other)
{
if(other.tag == "Player")
{
playerInRange = false;
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 30b485c802b02064481b80df3e7cae13
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,25 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
//* General Comments or Finished Tasks
//TODO Tasks left to be done for game
//! Bugs or Issues
//? Questions or Suggestions
public class Timer : MonoBehaviour
{
public float timeRemaining;
public TextMeshProUGUI timeText;
//* Universal game timer
void Update()
{
if (timeRemaining > 0)
{
timeRemaining -= Time.deltaTime;
timeText.text = timeRemaining.ToString("F0");
}
}
}

Some files were not shown because too many files have changed in this diff Show More