using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public float speed = 5.0f; public float sprintSpeed = 10.0f; public float jumpForce; public float gravity = 9.8f; private CharacterController controller; private Vector3 moveDirection = Vector3.zero; void Start() { controller = GetComponent(); } void Update() { if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); if (Input.GetKey(KeyCode.LeftShift)) { moveDirection *= sprintSpeed; jumpForce = 4.0f; } else { moveDirection *= speed; jumpForce = 2.5f; } if (Input.GetButton("Jump")) { moveDirection.y = jumpForce; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }