# Game Design Document By Arlo Filley and Santiago Balbuena Goni # Table of Contents 1. [Introduction](#introduction) - 1.1 [Game Summary](#game-summary) - 1.2 [Inspiration / Research](#inspiration--research) - 1.2.1 [Similar Games](#similar-games) - 1.3 [Player Experience](#player-experience) - 1.4 [Genre](#genre) - 1.5 [Target Audience](#target-audience) - 1.6 [Requirements](#requirements) - 1.6.1 [Requirements Research](#requirements-research) 2. [Concept](#concept) - 2.1 [Mini-Game Concepts](#mini-game-concepts) - 2.1.1 [Gameplay Overview](#gameplay-overview) - 2.1.2 [Mini-Game Types](#mini-game-types) 3. [Art](#art) - 3.1 [Design](#design) 4. [Audio](#audio) 5. [Game Experience](#game-experience) - 5.1 [Controls](#controls) 6. [Timeline](#timeline) # Introduction ## Game Summary A collection of mini-game levels which the user progresses through until the finish ## Inspiration / Research ### Wii Play Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single player or in versus mode with two players going head to head. In the Tanks! minigame the player pilots a tank from top-down. In the single player mode the player has a total of 100 levels to be played with increasing difficulties of enemies. [The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy](https://www.youtube.com/watch?v=NkBXgcN3fXo) Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air. Find Mii was a minigame in which players had to find certain mii's out of a crowd based on some sort of characteristic. Such as find the two matching mii's, locating the fastest moving character, etc. Choosing the incorrect mii would reduce the time left on the timer ### Similar Games - WarioWare - Wii Party - Wii Party - Solo Mode - Dumb Ways To Die - Mario Party - Unity Tanks Game - Undertale (Fights/Dodging) - 60 Seconds ## Player Experience ## Genre - Puzzle - Action (Possibly) - Rhythm - Pshycological Horror (Maybe) - Platformer ## Target audience Casual Audience Younger Audience ~10y ## Requirements - A strong will to live - Unity - Visual Studio Code - Git - Blender ### Requirements Research - FMod (Unity Asset) # Concept A selection of randomly selected minigames the user has to get through to reach an end ## Mini-Game Concepts - Memory Games - Reaction Games - Puzzle Games - Rhythm - Dodging (Undertale style?) # Art ## Design The game will be 3D - Low Poly - Minimalistic Textures - stylised/cartoony ![Wii Play Tanks Minigame](Wii-Play-Tanks-Minigame.jpg) # Audio # Game Experience ## Controls - Keyboard & Mouse # Timeline | Assignment | Type | Status | Finish By | Notes | | -------------------- | -------- | ----------- | ---------- | ----- | | Game Design Document | Planning | In Progress | 01/05/2024 | |