# Game Design Document By Arlo Filley and Santiago Balbuena Goni # Table of Contents 1. [Introduction](#introduction) - 1.1 [Game Summary](#game-summary) - 1.2 [Inspiration / Research](#inspiration--research) - 1.2.1 [Similar Games](#similar-games) - 1.3 [Player Experience](#player-experience) - 1.4 [Genre](#genre) - 1.5 [Target Audience](#target-audience) - 1.6 [Requirements](#requirements) - 1.6.1 [Requirements Research](#requirements-research) 2. [Concept](#concept) - 2.1 [Mini-Game Concepts](#mini-game-concepts) - 2.1.1 [Gameplay Overview](#gameplay-overview) - 2.1.2 [Mini-Game Types](#mini-game-types) 3. [Art](#art) - 3.1 [Design](#design) 4. [Audio](#audio) 5. [Game Experience](#game-experience) - 5.1 [Controls](#controls) 6. [Timeline](#timeline) # Introduction ## Game Summary A collection of mini-game levels which the user progresses through until the finish ## Inspiration / Reasearch ### Similar Games * WarioWare * Wii Play * Wii Party * Wii Party - Solo Mode * Dumb Ways To Die * Mario Party * Unity Tanks Game * Undertale (Fights/Dodging) * 60 Seconds ## Player Experience ## Genre * Puzzle * Action (Possibly) * Rhythm * Pshycological Horror (Maybe) * Platformer ## Target audience Casual Audience Younger Audience ~10y ## Requirements - A strong will to live - Unity - Visual Studio Code - Git - Blender ### Requirements Research - FMod (Unity Asset) # Concept ## Mini-Game Concepts ### Gameplay Overview A selection of randomly selected minigames the user has to get through to reach an end ### Mini-Game Types * Memory Games * Reaction Games * Puzzle Games # Art ## Design The game will be 3D - Low Poly - Minimalistic Textures ![Wii Play Tanks Minigame](Style.jpg) # Audio # Game Experience ## Controls - Keyboard & Mouse # Timeline | Assignment | Type | Status | Finish By | Notes | | -------------------- | -------- | ----------- | ---------- | ----- | | Game Design Document | Planning | In Progress | 01/05/2024 | |