# Game Design Document By Arlo Filley and Santiago Balbuena Goni # Introduction ## Table of Contents ## Game Summary A collection of mini-game levels which the user progresses through until the finish ## Inspiration / Reasearch ### Similar Games * WarioWare * Wii Play * Wii Party * Wii Party - Solo Mode * Dumb Ways To Die * Mario Party * Unity Tanks Game * Undertale (Fights/Dodging) * 60 Seconds ## Player Experience ## Genre * Puzzle * Action (Possibly) * Rhythm * Pshycological Horror (Maybe) * Platformer ## Target audience Casual Audience Younger Audience ~10y ## Requirements - A strong will to live - Unity - Visual Studio Code - Git - Blender ### Requirements Research - FMod (Unity Asset) # Concept ## Mini-Game Concepts ### Gameplay Overview A selection of randomly selected minigames the user has to get through to reach an end ### Mini-Game Types * Memory Games * Reaction Games * Puzzle Games # Art ## Design The game will be 3D Low Poly Minimalistic Textures Similar ![Style.jpg](Style.jpg) # Audio # Game Experience ## Controls - Keyboard & Mouse # Timeline | Assignment | Type | Status | Finish By | Notes | | -------------------- | -------- | ----------- | ---------- | ----- | | Game Design Document | Planning | In Progress | 01/05/2024 | |