using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeshCombiner : MonoBehaviour { [SerializeField] private List sourceMeshFilters; [SerializeField] private MeshFilter targetMeshFilter; [ContextMenu("Combine Meshes")] private void CombineMeshes() { var combine = new CombineInstance[sourceMeshFilters.Count]; for (var i = 0; i < sourceMeshFilters.Count; i++) { combine[i].mesh = sourceMeshFilters[i].sharedMesh; combine[i].transform = sourceMeshFilters[i].transform.localToWorldMatrix; } var mesh = new Mesh(); mesh.CombineMeshes(combine); targetMeshFilter.mesh = mesh; } }