using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class EnemyMovement : MonoBehaviour { [Header("Speed")] public float speed = 2; public float range = 4; public Transform enemy; void Start() { } // Update is called once per frame void Update() { enemy.position = new Vector3(Convert.ToSingle(Math.Cos(Time.time * speed)) * range, 0, Convert.ToSingle(Math.Sin(Time.time * speed)) * range); } }