using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; //* General Comments or Finished Tasks //TODO Tasks left to be done for game //! Bugs or Issues //? Questions or Suggestions public class Timer : MonoBehaviour { public float timeRemaining; public TextMeshProUGUI timeText; //* Universal game timer void Update() { if (timeRemaining > 0) { timeRemaining -= Time.deltaTime; timeText.text = timeRemaining.ToString("F0"); } } }