Mini-Games-Game/Assets/Scripts/Timer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Timer : MonoBehaviour
{
public float timeRemaining;
public TextMeshProUGUI timeText;
//* Universal code for timers
void Update()
{
if (timeRemaining > 0)
{
timeRemaining -= Time.deltaTime;
timeText.text = timeRemaining.ToString("F0");
}
}
}