Mini-Games-Game/Assets/Movement.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
public float speed = 5.0f;
public float sprintSpeed = 10.0f;
public float jumpForce;
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public float gravity = 9.8f;
private CharacterController controller;
private Vector3 moveDirection = Vector3.zero;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
if (controller.isGrounded)
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
if (Input.GetKey(KeyCode.LeftShift))
{
moveDirection *= sprintSpeed;
jumpForce = 4.0f;
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}
else
{
moveDirection *= speed;
jumpForce = 2.5f;
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}
if (Input.GetButton("Jump"))
{
moveDirection.y = jumpForce;
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}