2024-04-28 14:13:37 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Movement : MonoBehaviour
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{
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public float speed = 5.0f;
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public float sprintSpeed = 10.0f;
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2024-04-28 15:08:27 +01:00
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public float jumpForce;
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2024-04-28 14:13:37 +01:00
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public float gravity = 9.8f;
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private CharacterController controller;
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private Vector3 moveDirection = Vector3.zero;
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void Start()
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{
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controller = GetComponent<CharacterController>();
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}
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void Update()
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{
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if (controller.isGrounded)
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{
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moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
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moveDirection = transform.TransformDirection(moveDirection);
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if (Input.GetKey(KeyCode.LeftShift))
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{
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moveDirection *= sprintSpeed;
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2024-04-28 15:08:27 +01:00
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jumpForce = 4.0f;
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2024-04-28 14:13:37 +01:00
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}
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else
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{
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moveDirection *= speed;
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2024-04-28 15:08:27 +01:00
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jumpForce = 2.5f;
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2024-04-28 14:13:37 +01:00
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}
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if (Input.GetButton("Jump"))
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{
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moveDirection.y = jumpForce;
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}
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}
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moveDirection.y -= gravity * Time.deltaTime;
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controller.Move(moveDirection * Time.deltaTime);
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}
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}
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