Mini-Games-Game/Documentation/Game-Design-Document.md

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# Game Design Document
By Arlo Filley and Santiago Balbuena Goni
# Table of Contents
- [Game Design Document](#game-design-document)
- [Table of Contents](#table-of-contents)
- [Introduction](#introduction)
- [Game Summary](#game-summary)
- [Inspiration / Research](#inspiration--research)
- [Similar Games](#similar-games)
- [Wii Play](#wii-play)
- [WarioWare](#warioware)
- [Player Experience](#player-experience)
- [Genre](#genre)
- [Target audience](#target-audience)
- [Requirements](#requirements)
- [Requirements Research](#requirements-research)
- [Concept](#concept)
- [Mini-Game Concepts](#mini-game-concepts)
- [Art](#art)
- [Design](#design)
- [Audio](#audio)
- [Game Experience](#game-experience)
- [Controls](#controls)
- [Timeline](#timeline)
# Introduction
## Game Summary
A collection of mini-game levels which the user progresses through until the finish.
Minigames can be a race against time or NPCs
## Inspiration / Research
### Similar Games
<!-- Games we want to (steal) magpie from -->
- Wii Party
- Wii Party - Solo Mode
- Dumb Ways To Die
- Mario Party
- Unity Tanks Game
- Undertale (Fights/Dodging)
- 60 Seconds
### Wii Play
Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single player or in versus mode with two players going head to head.
In the Tanks! minigame the player pilots a tank from top-down. In the single player mode the player has a total of 100 levels to be played with increasing difficulties of enemies.
<!-- Music (Just Some Inspiration)
I will likely expand on this later.
This is a markdown callout see link below for more information
https://github.com/orgs/community/discussions/16925
-->
>[!NOTE] Wii Play Tanks! Music
>[The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy](https://www.youtube.com/watch?v=NkBXgcN3fXo)
Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air.
Find Mii was a minigame in which players had to find certain mii's out of a crowd based on some sort of characteristic. Such as find the two matching mii's, locating the fastest moving character, etc. Choosing the incorrect mii would reduce the time left on the timer
### WarioWare
Warioware is a game which is a collection of **microgames**. Each of these microgames consist of a simple one or two word instruction such as **dodge**, **collect**, **spar**, **grab**. These instructions give an idea about how the user should play the game without being a tutorial or giving away a solution.
>[!NOTE] Example Microgame
>![WarioWare Microgame Example](warioware.png)
Warioware includes 9 stages with 210 total microgames. Stages are unlocked by beating previous stages boss levels. The boss levels are a microgame unique to each level that is more complex than the others.
>[!NOTE] Links
>1. [Wikipedia](https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!)
>2. [List of Microgames](https://www.mariowiki.com/List_of_WarioWare,_Inc.:_Mega_Microgame$!_microgames)
>3. [GameFAQs Guide/Walkthrough](https://gamefaqs.gamespot.com/gba/589714-warioware-inc-mega-microgame/faqs/24737)
>4. [Example Microgame](https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!#/media/File:WarioWare_Inc_screenshot_Wario_Whirled.png)
### Wii Party
Wii Party is a solo and local muptiplayer multiplayer where the player chooses Party Games, Pair Games, House Party and Minigame Modes. Party Games are games of up to 4 people, where advancing is done through playing and beating other players/AI in minigames. Pair Games are minigames of pairs, working with against against the other player. Houser Party is minigames that are played in real life, sometimes with actions from the TV. Minigame Modes is a collection of side modes including all minigames and solo modes.
>![Wii Party](WiiParty.png)
## Player Experience
<!-- What the player will experience when they go through the game -->
The player will be met with a map in which to advance they will have to complete a series of minigames. The player will have a multitude of hearts which will allow them to atttemmpt a minigame several times before failing and losing the overall game. Sometimes the player will be able to choose which path to take which will lead to different minigames.
Some minigames will be solo and time based while other minigames will be against AIs. It's possible in the future for this to become multiplayer but not in the scope right now.
## Genre
- Puzzle
- Action (Possibly)
- Rhythm
- Pshycological Horror (Maybe)
- Platformer
## Target audience
A Younger, casual audience. Roughly 10 years old.
## Requirements
<!-- What we need to be able to develop the game -->
- Unity
- Visual Studio Code
- Git
- Blender
- A ***STRONG*** will to live!
- Music/SoundFX software
- Gimp/Krita
### Requirements Research
- [FMod (Unity Asset)](https://assetstore.unity.com/publishers/46440)
- Some kind of music software
- [Pirate Software Recommended Programs](https://develop.games/#nav-tools-audio)
- [FamiStudio](https://famistudio.org/)
- [Anvil Studio](https://www.anvilstudio.com/)
<!-- FL Studio looks like it is paid but seems to have an unlimited free tria -->
- [FL Studio](https://www.image-line.com/fl-studio)
# Concept
A selection of randomly selected minigames the user has to get through to reach an end
Minigames will range in type and genre giving the player a diverse playing experience
## Mini-Game Concepts
- Memory Games
- Reaction Games
- Puzzle Games
- Rhythm
- Dodging (Undertale style?)
- Whackamole
# Art & Audio
### By Mikael Morbid
## Design
- The game will be 3D
- Low Poly
- Minimalistic Textures
- stylised/cartoony
>[!NOTE] Wii Play Tanks! Minigame
![Wii Play Tanks Minigame](Wii-Play-Tanks-Minigame.jpg)
# Audio
Slow start but faster as minigame timer runs out
Sharp toy-like/child game sounds
Bonk
# Game Experience
## Controls
- Keyboard & Mouse
- Customised Keybinds
# Timeline
<!-- Statuses: Not Started, In Progress, Finished -->
<!-- Types: Art, Audio, Coding, Design, Planning, Other -->
<!-- Finish by dates in DD/MM/YYYY format -->
| Assignment | Type | Status | Finish By | Notes |
| -------------------- | -------- | ----------- | ---------- | ----- |
| Game Design Document | Planning | In Progress | 01/05/2024 | |