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Author SHA1 Message Date
fa2e738f20 Merge branch 'master' of https://git.arlofilley.com/Arlo/Mini-Games-Game 2024-05-01 20:02:13 +01:00
e4da2db7ca "Document: Updated Document."
"Added Wii Party To Game Research List."
2024-05-01 19:59:20 +01:00
163d003c28 Document: Updated Document.
Added Wii Party To Game Research List.
2024-05-01 19:58:43 +01:00
2 changed files with 14 additions and 18 deletions

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@ -36,7 +36,9 @@ By Arlo Filley, Santiago Balbuena Goni, and Michael Morbin
## Game Summary ## Game Summary
A collection of mini-game levels which the user progresses through until the finish A collection of mini-game levels which the user progresses through until the finish.
Minigames can be a race against time or NPCs
## Inspiration / Research ## Inspiration / Research
@ -86,18 +88,12 @@ WarioWare includes 9 stages with 210 total microgames. Stages are unlocked by be
>3. [GameFAQs Guide/Walkthrough](https://gamefaqs.gamespot.com/gba/589714-WarioWare-inc-mega-microgame/faqs/24737) >3. [GameFAQs Guide/Walkthrough](https://gamefaqs.gamespot.com/gba/589714-WarioWare-inc-mega-microgame/faqs/24737)
>4. [Example Microgame](https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!#/media/File:WarioWare_Inc_screenshot_Wario_Whirled.png) >4. [Example Microgame](https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!#/media/File:WarioWare_Inc_screenshot_Wario_Whirled.png)
### Undertale
Undertale is a role-playing game developed by Toby Fox. Of interest here is Undertales unique fighting system. These fights are turn-based, with the player making some action and then having to dodge enemy attacks in a bullet hell mini-game.
>[!NOTE] An example dodging mini-game
>![An Example Dodging mini-game](Undertale.png)
The size, speed, difficulty, and other variations depend on the enemy type the player is currently fighting.
## Player Experience ## Player Experience
<!-- What the player will experience when they go through the game --> <!-- What the player will experience when they go through the game -->
The player will be met with a map in which to advance they will have to complete a series of minigames. The player will have a multitude of hearts which will allow them to atttemmpt a minigame several times before failing and losing the overall game. Sometimes the player will be able to choose which path to take which will lead to different minigames.
Some minigames will be solo and time based while other minigames will be against AIs. It's possible in the future for this to become multiplayer but not in the scope right now.
## Genre ## Genre
@ -120,6 +116,8 @@ A Younger, casual audience. Roughly 10 years old.
- Git - Git
- Blender - Blender
- A ***STRONG*** will to live! - A ***STRONG*** will to live!
- Music/SoundFX software
- Gimp/Krita
### Requirements Research ### Requirements Research
@ -136,6 +134,7 @@ A Younger, casual audience. Roughly 10 years old.
# Concept # Concept
A selection of randomly selected minigames the user has to get through to reach an end A selection of randomly selected minigames the user has to get through to reach an end
Minigames will range in type and genre giving the player a diverse playing experience
## Mini-Game Concepts ## Mini-Game Concepts
@ -144,12 +143,14 @@ A selection of randomly selected minigames the user has to get through to reach
- Puzzle Games - Puzzle Games
- Rhythm - Rhythm
- Dodging (Undertale style?) - Dodging (Undertale style?)
- Whackamole
# Art # Art & Audio
### By Mikael Morbid
## Design ## Design
The game will be 3D - The game will be 3D
- Low Poly - Low Poly
- Minimalistic Textures - Minimalistic Textures
- stylised/cartoony - stylised/cartoony
@ -159,16 +160,11 @@ The game will be 3D
# Audio # Audio
- Fl Studio (No) Can't get paid version and can't open projects in the free version
- Fami Studio (No) The music created in this does not fit the rest of the style.
- Anvil Studio (No) The UI is too outdated compared to other options
- Garage Band (Yes, kinda) What Arlo will be using to create music on.
# Game Experience # Game Experience
## Controls ## Controls
This game will be designed entirely with the assumption that the player will be playing with a keyboard and a mouse. Any other control schemes, such as controller, touchpad, etc will not be designed for and therefore may be buggy if they work at all. - Keyboard & Mouse
# Timeline # Timeline

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