8.4 KiB
Game Design Document
By Arlo Filley, Santiago Balbuena Goni, and Michael Morbin
Table of Contents
- Game Design Document
- Table of Contents
- Introduction
- Concept
- Art
- Audio
- Game Experience
- Timeline
- Glossary
- References
Introduction
Game Summary
A collection of mini-game levels which the user progresses through until the finish.
Minigames can be a race against time or NPCs
Inspiration / Research
Similar Games
- Wii Party
- Wii Party - Solo Mode
- Dumb Ways To Die
- Undertale (Fights/Dodging)
- 60 Seconds
Wii Play
Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single-player or in versus mode with two players going head to head.
In the Tanks! minigame the player pilots a tank from a top-down perspective. In the single-player mode, the player has a total of 100 levels to be played with increasing difficulties of enemies.
[!NOTE] Wii Play Tanks! Music The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy
Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air.
Find Mii was a minigame in which players had to find certain Mii out of a crowd based on some sort of characteristic. Such as finding the two matching Mii, locating the fastest-moving character, etc. Choosing the incorrect Mii would reduce the time left on the timer
[!NOTE] Links Wikipedia - Wii Play
WarioWare
WarioWare is a game which is a collection of microgames. Each of these microgames consists of a simple one or two-word instruction such as dodge, collect, spar, grab. These instructions give an idea about how the user should play the game without being a tutorial or giving away a solution.
WarioWare includes 9 stages with 210 total microgames. Stages are unlocked by beating previous stages boss levels. The boss levels are a microgame unique to each level that is more complex than the others.
[!NOTE] Links
Player Experience
The player will be met with a map in which to advance they will have to complete a series of minigames. The player will have a multitude of hearts which will allow them to atttemmpt a minigame several times before failing and losing the overall game. Sometimes the player will be able to choose which path to take which will lead to different minigames.
Some minigames will be solo and time based while other minigames will be against AIs. It's possible in the future for this to become multiplayer but not in the scope right now.
Genre
- Puzzle
- Action (Possibly)
- Rhythm
- Psychological Horror (On a bad day)
- Platformer
Target audience
A Younger, casual audience. Roughly 10 years old.
Requirements
- Unity
- Visual Studio Code
- Git
- Blender
- A STRONG will to live!
- Music/SoundFX software
- Gimp/Krita
Requirements Research
- FMod (Unity Asset)
- Some kind of music software
Concept
A selection of randomly selected minigames the user has to get through to reach an end Minigames will range in type and genre giving the player a diverse playing experience
Mini-Game Concepts
- Memory Games
- Reaction Games
- Puzzle Games
- Rhythm
- Dodging (Undertale style?)
- Whackamole
Art & Audio
By Mikael Morbid
Design
- The game will be 3D
- Low Poly
- Minimalistic Textures
- stylised/cartoony
Audio
Game Experience
Controls
- Keyboard & Mouse
Timeline
Assignment | Type | Status | Finish By | Notes |
---|---|---|---|---|
Game Design Document | Planning | In Progress | 01/05/2024 | |
Main Menu Theme | Audio | Not Started | 05/05/2024 | |
Main Menu + Settings | Coding | Not Started | 05/05/2024 | |
Mini-Game Concepts (10) | Design | In Progress | 08/05/2024 | |
Mini-Games Playable | Coding | Not Started | 18/05/2024 | |
Mini-Game Map | Coding | Not Started | 22/05/2024 | |
Mini-Game Select | Coding | Not Started | 22/05/2024 | |
Mini-Game Concepts (10) | Design | In Progress | 29/05/2024 | |
Mini-Games Playable | Coding | Not Started | 08/06/2024 | |
Polish | Other | Not Started | 15/06/2024 |
Glossary
Mini-Game A small game within a larger game, often featuring its own set of rules and objectives.
Microgame A very short and simple game, often lasting only a few seconds or requiring a single action.
Retro-inspired Designs or elements in a game that evoke nostalgia for older video games, often featuring pixel art, chiptune music, or gameplay mechanics reminiscent of classic titles.
References
Websites
- Wikipedia - Wii Play. (n.d.). In Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Wii_Play
- List of Microgames. (n.d.). In Super Mario Wiki. Retrieved from https://www.mariowiki.com/List_of_WarioWare,_Inc.:_Mega_Microgame$!_microgames
- GameFAQs Guide/Walkthrough. (n.d.). In GameFAQs. Retrieved from https://gamefaqs.gamespot.com/gba/589714-WarioWare-inc-mega-microgame/faqs/24737
Software
- FMod (Unity Asset). (n.d.). In Unity Asset Store. Retrieved from https://assetstore.unity.com/publishers/46440
- FamiStudio. (n.d.). Retrieved from https://famistudio.org/
- Anvil Studio. (n.d.). Retrieved from https://www.anvilstudio.com/
- FL Studio. (n.d.). Retrieved from https://www.image-line.com/fl-studio
Games
- Wii Play. (2006). [Nintendo Wii]. Developed and published by Nintendo.
- WarioWare, Inc.: Mega Microgame$!. (2003). [Game Boy Advance]. Developed by Nintendo R&D1. Published by Nintendo.
- Undertale. (2015). [Multiple Platforms]. Developed and published by Toby Fox.