Mini-Games-Game/Documentation/Game-Design-Document.md

2.3 KiB

Game Design Document

By Arlo Filley and Santiago Balbuena Goni

Table of Contents

  1. Introduction
  2. Concept
  3. Art
  4. Audio
  5. Game Experience
  6. Timeline

Introduction

Game Summary

A collection of mini-game levels which the user progresses through until the finish

Inspiration / Research

Similar Games

  • WarioWare
  • Wii Play
  • Wii Party
  • Wii Party - Solo Mode
  • Dumb Ways To Die
  • Mario Party
  • Unity Tanks Game
  • Undertale (Fights/Dodging)
  • 60 Seconds

Player Experience

Genre

  • Puzzle
  • Action (Possibly)
  • Rhythm
  • Pshycological Horror (Maybe)
  • Platformer

Target audience

Casual Audience

Younger Audience ~10y

Requirements

  • A strong will to live
  • Unity
  • Visual Studio Code
  • Git
  • Blender

Requirements Research

  • FMod (Unity Asset)

Concept

Mini-Game Concepts

Gameplay Overview

A selection of randomly selected minigames the user has to get through to reach an end

Mini-Game Types

  • Memory Games
  • Reaction Games
  • Puzzle Games

Art

Design

The game will be 3D

  • Low Poly
  • Minimalistic Textures

Wii Play Tanks Minigame

Audio

Game Experience

Controls

  • Keyboard & Mouse

Timeline

Assignment Type Status Finish By Notes
Game Design Document Planning In Progress 01/05/2024