Mini-Games-Game/Documentation/Mini-Game-Concepts/Defend!.md
2024-05-08 20:22:47 +01:00

1.3 KiB

Defend!

This game will be a tower defense minigame. Enemies will move in a predetermined route towards the players base. The player can towers to slow, stun, and defeat the enemies. The player will start with a few lives and if enough enemies reach the players base then the player will lose all of their lives, and eventually the mini-game.

To keep this mini-game simple the player will start with all of the funds they will need to defeat the waves. The mini-game could be made more difficult by adjusting this starting balance. The player would have to use these funds to defeat a few waves of enemies as they move towards the players base.

One way this could be made more interesting is by adding certain rougelike elements to make the experience unique each time. This could include randomly generate obstacles or giving players a random set of three out of a set of towers each time they play. This would add replayability by making the game different each time.

This game would be a tile based top-down perspective game. This could be easily implemented by using a 2d array in Unity. Each tile could be an obstacle an enemy path or a placeable tower tile. There could be multiple lanes for enemies to move through towards the players base.

[!NOTE] Defend! Mockup