Arlo
5c891b5d2e
Added: - Wii Play Description - Wii Play Tanks! Minigame Description - Wii Play Music (still needs more research) Changes: - Minor Style Changes (* -> -) for consistency
131 lines
2.9 KiB
Markdown
131 lines
2.9 KiB
Markdown
# Game Design Document
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By Arlo Filley and Santiago Balbuena Goni
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# Table of Contents
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1. [Introduction](#introduction)
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- 1.1 [Game Summary](#game-summary)
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- 1.2 [Inspiration / Research](#inspiration--research)
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- 1.2.1 [Similar Games](#similar-games)
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- 1.3 [Player Experience](#player-experience)
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- 1.4 [Genre](#genre)
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- 1.5 [Target Audience](#target-audience)
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- 1.6 [Requirements](#requirements)
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- 1.6.1 [Requirements Research](#requirements-research)
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2. [Concept](#concept)
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- 2.1 [Mini-Game Concepts](#mini-game-concepts)
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- 2.1.1 [Gameplay Overview](#gameplay-overview)
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- 2.1.2 [Mini-Game Types](#mini-game-types)
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3. [Art](#art)
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- 3.1 [Design](#design)
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4. [Audio](#audio)
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5. [Game Experience](#game-experience)
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- 5.1 [Controls](#controls)
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6. [Timeline](#timeline)
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# Introduction
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## Game Summary
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A collection of mini-game levels which the user progresses through until the finish
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## Inspiration / Research
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### Wii Play
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Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single player or in versus mode with two players going head to head.
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In the Tanks! minigame the player pilots a tank from top-down. In the single player mode the player has a total of 100 levels to be played with increasing difficulties of enemies.
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<!-- Music (Just Some Inspiration) -->
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[The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy](https://www.youtube.com/watch?v=NkBXgcN3fXo)
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### Similar Games
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<!-- Games we want to (steal) magpie from -->
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- WarioWare
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- Wii Play
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- Wii Party
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- Wii Party - Solo Mode
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- Dumb Ways To Die
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- Mario Party
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- Unity Tanks Game
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- Undertale (Fights/Dodging)
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- 60 Seconds
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## Player Experience
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<!-- What the player will experience when they go through the game -->
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## Genre
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- Puzzle
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- Action (Possibly)
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- Rhythm
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- Pshycological Horror (Maybe)
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- Platformer
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## Target audience
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Casual Audience
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Younger Audience ~10y
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## Requirements
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<!-- What we need to be able to develop the game -->
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- A strong will to live
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- Unity
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- Visual Studio Code
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- Git
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- Blender
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### Requirements Research
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- FMod (Unity Asset)
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# Concept
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A selection of randomly selected minigames the user has to get through to reach an end
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## Mini-Game Concepts
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- Memory Games
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- Reaction Games
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- Puzzle Games
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- Rhythm
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- Dodging (Undertale style?)
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# Art
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## Design
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The game will be 3D
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- Low Poly
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- Minimalistic Textures
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- stylised/cartoony
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![Wii Play Tanks Minigame](Wii-Play-Tanks-Minigame.jpg)
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# Audio
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# Game Experience
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## Controls
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- Keyboard & Mouse
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# Timeline
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<!-- Statuses: Not Started, In Progress, Finished -->
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<!-- Types: Art, Audio, Coding, Design, Planning, Other -->
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<!-- Finish by dates in DD/MM/YYYY format -->
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| Assignment | Type | Status | Finish By | Notes |
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| -------------------- | -------- | ----------- | ---------- | ----- |
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| Game Design Document | Planning | In Progress | 01/05/2024 | |
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