Mini-Games-Game/Documentation/Game-Design-Document.md
2024-05-01 19:54:50 +01:00

5.9 KiB

Game Design Document

By Arlo Filley, Santiago Balbuena Goni, and Michael Morbin

Table of Contents

Introduction

Game Summary

A collection of mini-game levels which the user progresses through until the finish

Inspiration / Research

Similar Games

  • Wii Party
  • Wii Party - Solo Mode
  • Dumb Ways To Die
  • Mario Party
  • Unity Tanks Game
  • Undertale (Fights/Dodging)
  • 60 Seconds

Wii Play

Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single player or in versus mode with two players going head to head.

In the Tanks! minigame the player pilots a tank from top-down. In the single player mode the player has a total of 100 levels to be played with increasing difficulties of enemies.

[!NOTE] Wii Play Tanks! Music The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy

Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air.

Find Mii was a minigame in which players had to find certain mii's out of a crowd based on some sort of characteristic. Such as find the two matching mii's, locating the fastest moving character, etc. Choosing the incorrect mii would reduce the time left on the timer

WarioWare

Warioware is a game which is a collection of microgames. Each of these microgames consist of a simple one or two word instruction such as dodge, collect, spar, grab. These instructions give an idea about how the user should play the game without being a tutorial or giving away a solution.

[!NOTE] Example Microgame WarioWare Microgame Example

Warioware includes 9 stages with 210 total microgames. Stages are unlocked by beating previous stages boss levels. The boss levels are a microgame unique to each level that is more complex than the others.

[!NOTE] Links

  1. Wikipedia
  2. List of Microgames
  3. GameFAQs Guide/Walkthrough
  4. Example Microgame

Player Experience

Genre

  • Puzzle
  • Action (Possibly)
  • Rhythm
  • Pshycological Horror (Maybe)
  • Platformer

Target audience

A Younger, casual audience. Roughly 10 years old.

Requirements

  • Unity
  • Visual Studio Code
  • Git
  • Blender
  • A STRONG will to live!

Requirements Research

Concept

A selection of randomly selected minigames the user has to get through to reach an end

Mini-Game Concepts

  • Memory Games
  • Reaction Games
  • Puzzle Games
  • Rhythm
  • Dodging (Undertale style?)

Art

Design

The game will be 3D

  • Low Poly
  • Minimalistic Textures
  • stylised/cartoony

[!NOTE] Wii Play Tanks! Minigame Wii Play Tanks Minigame

Audio

  • Fl Studio (No) Can't get paid version and can't open projects in the free version
  • Fami Studio (No) The music created in this does not fit the rest of the style.
  • Anvil Studio (No) The UI is too outdated compared to other options
  • Garage Band (Yes, kinda) What Arlo will be using to create music on.

Game Experience

Controls

  • Keyboard & Mouse

Timeline

Assignment Type Status Finish By Notes
Game Design Document Planning In Progress 01/05/2024
Main Menu Theme Audio Not Started 05/05/2024
Main Menu + Settings Coding Not Started 05/05/2024
Mini-Game Concepts (10) Design In Progress 08/05/2024
Mini-Games Playable Coding Not Started 18/05/2024
Mini-Game Map Coding Not Started 22/05/2024
Mini-Game Select Coding Not Started 22/05/2024
Mini-Game Concepts (10) Design In Progress 29/05/2024
Mini-Games Playable Coding Not Started 08/06/2024
Polish Other Not Started 15/06/2024