2.3 KiB
2.3 KiB
Game Design Document
By Arlo Filley and Santiago Balbuena Goni
Table of Contents
- Introduction
- 1.1 Game Summary
- 1.2 Inspiration / Research
- 1.2.1 Similar Games
- 1.3 Player Experience
- 1.4 Genre
- 1.5 Target Audience
- 1.6 Requirements
- 1.6.1 Requirements Research
- Concept
- 2.1 Mini-Game Concepts
- 2.1.1 Gameplay Overview
- 2.1.2 Mini-Game Types
- 2.1 Mini-Game Concepts
- Art
- 3.1 Design
- Audio
- Game Experience
- 5.1 Controls
- Timeline
Introduction
Game Summary
A collection of mini-game levels which the user progresses through until the finish
Inspiration / Research
Similar Games
- WarioWare
- Wii Play
- Wii Party
- Wii Party - Solo Mode
- Dumb Ways To Die
- Mario Party
- Unity Tanks Game
- Undertale (Fights/Dodging)
- 60 Seconds
Player Experience
Genre
- Puzzle
- Action (Possibly)
- Rhythm
- Pshycological Horror (Maybe)
- Platformer
Target audience
Casual Audience
Younger Audience ~10y
Requirements
- A strong will to live
- Unity
- Visual Studio Code
- Git
- Blender
Requirements Research
- FMod (Unity Asset)
Concept
Mini-Game Concepts
Gameplay Overview
A selection of randomly selected minigames the user has to get through to reach an end
Mini-Game Types
- Memory Games
- Reaction Games
- Puzzle Games
Art
Design
The game will be 3D
- Low Poly
- Minimalistic Textures
Audio
Game Experience
Controls
- Keyboard & Mouse
Timeline
Assignment | Type | Status | Finish By | Notes |
---|---|---|---|---|
Game Design Document | Planning | In Progress | 01/05/2024 |