Added: - A brief description of Undertale - An image for Undertale - Links for Wii Tanks
5.5 KiB
Game Design Document
By Arlo Filley and Santiago Balbuena Goni
Table of Contents
Introduction
Game Summary
A collection of mini-game levels which the user progresses through until the finish
Inspiration / Research
Similar Games
- Wii Party
- Wii Party - Solo Mode
- Dumb Ways To Die
- Undertale (Fights/Dodging)
- 60 Seconds
Wii Play
Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single-player or in versus mode with two players going head to head.
In the Tanks! minigame the player pilots a tank from a top-down perspective. In the single-player mode, the player has a total of 100 levels to be played with increasing difficulties of enemies.
[!NOTE] Wii Play Tanks! Music The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy
Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air.
Find Mii was a minigame in which players had to find certain Mii out of a crowd based on some sort of characteristic. Such as finding the two matching Mii, locating the fastest-moving character, etc. Choosing the incorrect Mii would reduce the time left on the timer
[!NOTE] Links Wikipedia - Wii Play
WarioWare
WarioWare is a game which is a collection of microgames. Each of these microgames consists of a simple one or two-word instruction such as dodge, collect, spar, grab. These instructions give an idea about how the user should play the game without being a tutorial or giving away a solution.
WarioWare includes 9 stages with 210 total microgames. Stages are unlocked by beating previous stages boss levels. The boss levels are a microgame unique to each level that is more complex than the others.
[!NOTE] Links
Undertale
Undertale is a role-playing game developed by Toby Fox. Of interest here is Undertales unique fighting system. These fights are turn-based, with the player making some action and then having to dodge enemy attacks in a bullet hell mini-game.
The size, speed, difficulty, and other variations depend on the enemy type the player is currently fighting.
Player Experience
Genre
- Puzzle
- Action (Possibly)
- Rhythm
- Psychological Horror (On a bad day)
- Platformer
Target audience
A Younger, casual audience. Roughly 10 years old.
Requirements
- Unity
- Visual Studio Code
- Git
- Blender
- A STRONG will to live!
Requirements Research
- FMod (Unity Asset)
- Some kind of music software
Concept
A selection of randomly selected minigames the user has to get through to reach an end
Mini-Game Concepts
- Memory Games
- Reaction Games
- Puzzle Games
- Rhythm
- Dodging (Undertale style?)
Art
Design
The game will be 3D
- Low Poly
- Minimalistic Textures
- stylised/cartoony
Audio
Game Experience
Controls
- Keyboard & Mouse
Timeline
Assignment | Type | Status | Finish By | Notes |
---|---|---|---|---|
Game Design Document | Planning | In Progress | 01/05/2024 |