Mini-Games-Game/Documentation/Game-Design-Document.md
Arlo 4129723d02 Documentation: More Wii Play Mini-Games Reasearch
Added:
- Wii Play Shooting Range mini-game
- Wii Play Find Mii mini-game
2024-04-27 13:44:52 +01:00

3.3 KiB

Game Design Document

By Arlo Filley and Santiago Balbuena Goni

Table of Contents

  1. Introduction
  2. Concept
  3. Art
  4. Audio
  5. Game Experience
  6. Timeline

Introduction

Game Summary

A collection of mini-game levels which the user progresses through until the finish

Inspiration / Research

Wii Play

Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single player or in versus mode with two players going head to head.

In the Tanks! minigame the player pilots a tank from top-down. In the single player mode the player has a total of 100 levels to be played with increasing difficulties of enemies.

The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy

Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air.

Find Mii was a minigame in which players had to find certain mii's out of a crowd based on some sort of characteristic. Such as find the two matching mii's, locating the fastest moving character, etc. Choosing the incorrect mii would reduce the time left on the timer

Similar Games

  • WarioWare
  • Wii Party
  • Wii Party - Solo Mode
  • Dumb Ways To Die
  • Mario Party
  • Unity Tanks Game
  • Undertale (Fights/Dodging)
  • 60 Seconds

Player Experience

Genre

  • Puzzle
  • Action (Possibly)
  • Rhythm
  • Pshycological Horror (Maybe)
  • Platformer

Target audience

Casual Audience

Younger Audience ~10y

Requirements

  • A strong will to live
  • Unity
  • Visual Studio Code
  • Git
  • Blender

Requirements Research

  • FMod (Unity Asset)

Concept

A selection of randomly selected minigames the user has to get through to reach an end

Mini-Game Concepts

  • Memory Games
  • Reaction Games
  • Puzzle Games
  • Rhythm
  • Dodging (Undertale style?)

Art

Design

The game will be 3D

  • Low Poly
  • Minimalistic Textures
  • stylised/cartoony

Wii Play Tanks Minigame

Audio

Game Experience

Controls

  • Keyboard & Mouse

Timeline

Assignment Type Status Finish By Notes
Game Design Document Planning In Progress 01/05/2024