3.3 KiB
Game Design Document
By Arlo Filley and Santiago Balbuena Goni
Table of Contents
- Introduction
- 1.1 Game Summary
- 1.2 Inspiration / Research
- 1.2.1 Similar Games
- 1.3 Player Experience
- 1.4 Genre
- 1.5 Target Audience
- 1.6 Requirements
- 1.6.1 Requirements Research
- Concept
- 2.1 Mini-Game Concepts
- 2.1.1 Gameplay Overview
- 2.1.2 Mini-Game Types
- 2.1 Mini-Game Concepts
- Art
- 3.1 Design
- Audio
- Game Experience
- 5.1 Controls
- Timeline
Introduction
Game Summary
A collection of mini-game levels which the user progresses through until the finish
Inspiration / Research
Wii Play
Wii Play is a game consisting of nine smaller mini-games, each of which can be played in single player or in versus mode with two players going head to head.
In the Tanks! minigame the player pilots a tank from top-down. In the single player mode the player has a total of 100 levels to be played with increasing difficulties of enemies.
The Surprisingly Complex Music of Wii Play's Tanks! - Scruffy
Another mini-game in Wii Play was Shooting Range. In this game discs would be thrown through the air and players would have to aim and shoot these discs out of the air.
Find Mii was a minigame in which players had to find certain mii's out of a crowd based on some sort of characteristic. Such as find the two matching mii's, locating the fastest moving character, etc. Choosing the incorrect mii would reduce the time left on the timer
Similar Games
- WarioWare
- Wii Party
- Wii Party - Solo Mode
- Dumb Ways To Die
- Mario Party
- Unity Tanks Game
- Undertale (Fights/Dodging)
- 60 Seconds
Player Experience
Genre
- Puzzle
- Action (Possibly)
- Rhythm
- Pshycological Horror (Maybe)
- Platformer
Target audience
Casual Audience
Younger Audience ~10y
Requirements
- A strong will to live
- Unity
- Visual Studio Code
- Git
- Blender
Requirements Research
- FMod (Unity Asset)
Concept
A selection of randomly selected minigames the user has to get through to reach an end
Mini-Game Concepts
- Memory Games
- Reaction Games
- Puzzle Games
- Rhythm
- Dodging (Undertale style?)
Art
Design
The game will be 3D
- Low Poly
- Minimalistic Textures
- stylised/cartoony
Audio
Game Experience
Controls
- Keyboard & Mouse
Timeline
Assignment | Type | Status | Finish By | Notes |
---|---|---|---|---|
Game Design Document | Planning | In Progress | 01/05/2024 |